summaryrefslogtreecommitdiff
path: root/dev-games/mercator/metadata.xml
diff options
context:
space:
mode:
Diffstat (limited to 'dev-games/mercator/metadata.xml')
-rw-r--r--dev-games/mercator/metadata.xml28
1 files changed, 28 insertions, 0 deletions
diff --git a/dev-games/mercator/metadata.xml b/dev-games/mercator/metadata.xml
new file mode 100644
index 000000000000..4b1795998d19
--- /dev/null
+++ b/dev-games/mercator/metadata.xml
@@ -0,0 +1,28 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
+<pkgmetadata>
+ <maintainer type="project">
+ <email>games@gentoo.org</email>
+ <name>Gentoo Games Project</name>
+ </maintainer>
+ <longdescription lang="en">
+Mercator is primarily aimed at terrain for multiplayer online games and forms
+one of the WorldForge core libraries. It is intended to be used as a terrain
+library on the client, while a subset of features are useful on the server.
+
+Mercator is designed in such a way that individual tiles can be generated
+on-the-fly from a very small source data set. Each tile uses a fast
+deterministic random number generation to ensure that identical results are
+produced "anytime, anywhere". This enables transmission of terrain across low
+bandwidth links as part of the standard data stream, or server side collision
+detection with the same terrain that the player sees.
+
+The use of tiles means that there is inherently a large degree of gross control
+of the shape of the terrain. Finer control is implemented by allowing geometric
+modifications - for example, a polygonal area might be flattened, or a crater
+could be applied.
+</longdescription>
+ <upstream>
+ <remote-id type="sourceforge">worldforge</remote-id>
+ </upstream>
+</pkgmetadata>