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Diffstat (limited to 'dev-games/mercator/metadata.xml')
-rw-r--r-- | dev-games/mercator/metadata.xml | 28 |
1 files changed, 0 insertions, 28 deletions
diff --git a/dev-games/mercator/metadata.xml b/dev-games/mercator/metadata.xml deleted file mode 100644 index 3b546ae88d2d..000000000000 --- a/dev-games/mercator/metadata.xml +++ /dev/null @@ -1,28 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<!DOCTYPE pkgmetadata SYSTEM "https://www.gentoo.org/dtd/metadata.dtd"> -<pkgmetadata> - <maintainer type="project"> - <email>games@gentoo.org</email> - <name>Gentoo Games Project</name> - </maintainer> - <longdescription lang="en"> - Mercator is primarily aimed at terrain for multiplayer online games and forms - one of the WorldForge core libraries. It is intended to be used as a terrain - library on the client, while a subset of features are useful on the server. - - Mercator is designed in such a way that individual tiles can be generated - on-the-fly from a very small source data set. Each tile uses a fast - deterministic random number generation to ensure that identical results are - produced "anytime, anywhere". This enables transmission of terrain across low - bandwidth links as part of the standard data stream, or server side collision - detection with the same terrain that the player sees. - - The use of tiles means that there is inherently a large degree of gross control - of the shape of the terrain. Finer control is implemented by allowing geometric - modifications - for example, a polygonal area might be flattened, or a crater - could be applied. - </longdescription> - <upstream> - <remote-id type="sourceforge">worldforge</remote-id> - </upstream> -</pkgmetadata> |