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author | V3n3RiX <venerix@redcorelinux.org> | 2021-04-28 20:21:43 +0100 |
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committer | V3n3RiX <venerix@redcorelinux.org> | 2021-04-28 20:21:43 +0100 |
commit | 40aaaa64e86ba6710bbeb31c4615a6ce80e75e11 (patch) | |
tree | 758c221bad35c9288d0bd6df9c7dfc226728e52c /games-misc/bsd-games/bsd-games-3.1-r1.ebuild | |
parent | 8d5dbd847cbc704a6a06405856e94b461011afe3 (diff) |
gentoo resync : 28.04.2021
Diffstat (limited to 'games-misc/bsd-games/bsd-games-3.1-r1.ebuild')
-rw-r--r-- | games-misc/bsd-games/bsd-games-3.1-r1.ebuild | 157 |
1 files changed, 157 insertions, 0 deletions
diff --git a/games-misc/bsd-games/bsd-games-3.1-r1.ebuild b/games-misc/bsd-games/bsd-games-3.1-r1.ebuild new file mode 100644 index 000000000000..5c2e6fdd1312 --- /dev/null +++ b/games-misc/bsd-games/bsd-games-3.1-r1.ebuild @@ -0,0 +1,157 @@ +# Copyright 1999-2021 Gentoo Authors +# Distributed under the terms of the GNU General Public License v2 + +EAPI=7 + +inherit toolchain-funcs + +DESCRIPTION="collection of games from NetBSD" +HOMEPAGE="https://www.polyomino.org.uk/computer/software/bsd-games/" +SRC_URI="https://github.com/msharov/bsd-games/archive/refs/tags/v${PV}.tar.gz -> ${P}.tar.gz" +SRC_URI+=" https://dev.gentoo.org/~sam/distfiles/${CATEGORY}/${PN}/${P}-verbose-build.patch.gz" + +LICENSE="BSD" +# Subslot indicates the fork / new version +# 3 doesn't include the same games as the classic variant, etc +SLOT="0/3" +KEYWORDS="~amd64" + +# 'check' target doesn't exist, nor do any actual tests +# bug #779649 +RESTRICT="test" + +DEPEND=" + sys-apps/miscfiles + sys-libs/ncurses:= + !games-misc/wtf + !app-misc/banner + !games-puzzle/hangman + !games-misc/wumpus +" +RDEPEND=" + ${DEPEND} + acct-group/gamestat +" +BDEPEND=" + sys-devel/bison + sys-devel/flex + virtual/pkgconfig +" + +PATCHES=( + "${WORKDIR}"/${PN}-3.1-verbose-build.patch + "${FILESDIR}"/${PN}-3.1-no-install-manpages-automatically.patch +) + +# Set GAMES_TO_BUILD variable to whatever you want +GAMES_TO_BUILD=${GAMES_TO_BUILD:=adventure atc battlestar caesar cribbage +dab drop4 gofish gomoku hangman klondike robots sail snake spirhunt +worm wump} + +src_prepare() { + default + + # Use completely our own CFLAGS/LDFLAGS, no stripping and so on + sed -i \ + -e 's/+= -std=c11 @pkgcflags@ ${CFLAGS}/= -std=c11 @pkgcflags@ ${CFLAGS}/' \ + -e 's/+= @pkgldflags@ ${LDFLAGS}/= @pkgldflags@ ${LDFLAGS}/' \ + -e s'/${INSTALL} -m 755 -s/${INSTALL} -m 755/' \ + -e '/man[6]dir/d' \ + Config.mk.in || die + + # Yes, this stinks. + # Right now, the custom configure script calls pkg-config manually + # and seds it a bunch, and this is easier. + if has_version sys-libs/ncurses[unicode] ; then + # Force looking for both ncurses and ncursesw + sed -i -e 's/pkgs="ncurses"/pkgs="ncursesw"/' configure || die + fi + + cp "${FILESDIR}"/config.params-gentoo config.params || die + echo bsd_games_cfg_usrlibdir=\"$(get_libdir)\" >> ./config.params || die + echo bsd_games_cfg_build_dirs=\"${GAMES_TO_BUILD}\" >> ./config.params || die + echo bsd_games_cfg_docdir=\"/usr/share/doc/${PF}\" >> ./config.params || die +} + +src_configure() { + tc-export AR CC RANLIB + + econf +} + +src_compile() { + emake CFLAGS="${CFLAGS}" LDFLAGS="${LDFLAGS}" +} + +src_test() { + addwrite /dev/full + emake -j1 check +} + +src_install() { + dodir /var/games + emake -j1 DESTDIR="${D}" install + + _build_game() { + has ${1} ${GAMES_TO_BUILD} + } + + _do_statefile() { + touch "${ED}"/var/games/${1} || die + chmod ug+rw "${ED}"/var/games/${1} || die + } + + # set some binaries to run as games group (+S) + _build_game atc && fperms g+s /usr/bin/atc + _build_game battlestar && fperms g+s /usr/bin/battlestar + _build_game canfield && fperms g+s /usr/bin/canfield + _build_game cribbage && fperms g+s /usr/bin/cribbage + _build_game phantasia && fperms g+s /usr/bin/phantasia + _build_game robots && fperms g+s /usr/bin/robots + _build_game sail && fperms g+s /usr/bin/sail + _build_game snake && fperms g+s /usr/bin/snake + _build_game tetris && fperms g+s /usr/bin/tetris-bsd + + # state files + _build_game atc && _do_statefile atc_score + _build_game battlestar && _do_statefile battlestar.log + _build_game canfield && _do_statefile cfscores + _build_game cribbage && _do_statefile criblog + _build_game hack && keepdir /var/games/hack + _build_game robots && _do_statefile robots_roll + _build_game sail && _do_statefile saillog + _build_game snake && _do_statefile snake.log && _do_statefile snakerawscores + _build_game tetris && _do_statefile tetris-bsd.scores + + # extra docs + _build_game atc && docinto atc + _build_game boggle && { docinto boggle ; dodoc boggle/README; } + _build_game hack && { docinto hack ; dodoc hack/{OWNER,Original_READ_ME,READ_ME,help}; } + _build_game hunt && { docinto hunt ; dodoc hunt/README; } + _build_game phantasia && { docinto phantasia ; dodoc phantasia/{OWNER,README}; } + + # Install the man pages manually to make life easier (circumventing compression) + local game + for game in ${GAMES_TO_BUILD[@]} ; do + if [[ -e ${game}/${game}.1 ]] ; then + doman ${game}/${game}.1 + else + doman ${game}/${game}.6 + fi + done + + # Since factor is usually not installed, and primes.6 is a symlink to + # factor.6, make sure that primes.6 is ok ... + if _build_game primes && [[ ! $(_build_game factor) ]] ; then + rm -f "${ED}"/usr/share/man/man6/{factor,primes}.6 || die + newman factor/factor.6 primes.6 + fi + + # All of this needs to be owned by the gamestat group + fowners -R :gamestat /var/games/ + # ... and so do the binaries + fowners -R :gamestat /usr/bin/ + + # State dirs + chmod -R ug+rw "${ED}"/var/games/ || die +} |