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authorV3n3RiX <venerix@koprulu.sector>2022-10-20 07:59:50 +0100
committerV3n3RiX <venerix@koprulu.sector>2022-10-20 07:59:50 +0100
commit2eda3a3b8ebdb3fc8552feb6f49e466d3bc8e88c (patch)
tree69a469da2fa8c3f4920325ac5595300929f5d884 /games-fps/tenebrae/metadata.xml
parent9ed0c42eb618229fa6f45e10155ee535e1f605a2 (diff)
gentoo auto-resync : 20:10:2022 - 07:59:49
Diffstat (limited to 'games-fps/tenebrae/metadata.xml')
-rw-r--r--games-fps/tenebrae/metadata.xml12
1 files changed, 6 insertions, 6 deletions
diff --git a/games-fps/tenebrae/metadata.xml b/games-fps/tenebrae/metadata.xml
index d10d31d0b25c..22b67990e52c 100644
--- a/games-fps/tenebrae/metadata.xml
+++ b/games-fps/tenebrae/metadata.xml
@@ -6,12 +6,12 @@
<name>Gentoo Games Project</name>
</maintainer>
<longdescription>
-Tenebrae is a modification of the quake source that adds stencil shadows
-and per pixel lights to quake. Stencil shadows allow for realistic
-shadow effects on every object in the game world. Per pixel lighting
-allows you to have fine surface details correctly lit. These are
-essentially the same algorithms as used by the new Doom game.
-</longdescription>
+ Tenebrae is a modification of the quake source that adds stencil shadows
+ and per pixel lights to quake. Stencil shadows allow for realistic
+ shadow effects on every object in the game world. Per pixel lighting
+ allows you to have fine surface details correctly lit. These are
+ essentially the same algorithms as used by the new Doom game.
+ </longdescription>
<upstream>
<remote-id type="sourceforge">tenebrae</remote-id>
</upstream>