diff options
author | V3n3RiX <venerix@koprulu.sector> | 2022-10-20 07:59:50 +0100 |
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committer | V3n3RiX <venerix@koprulu.sector> | 2022-10-20 07:59:50 +0100 |
commit | 2eda3a3b8ebdb3fc8552feb6f49e466d3bc8e88c (patch) | |
tree | 69a469da2fa8c3f4920325ac5595300929f5d884 /games-fps/tenebrae/metadata.xml | |
parent | 9ed0c42eb618229fa6f45e10155ee535e1f605a2 (diff) |
gentoo auto-resync : 20:10:2022 - 07:59:49
Diffstat (limited to 'games-fps/tenebrae/metadata.xml')
-rw-r--r-- | games-fps/tenebrae/metadata.xml | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/games-fps/tenebrae/metadata.xml b/games-fps/tenebrae/metadata.xml index d10d31d0b25c..22b67990e52c 100644 --- a/games-fps/tenebrae/metadata.xml +++ b/games-fps/tenebrae/metadata.xml @@ -6,12 +6,12 @@ <name>Gentoo Games Project</name> </maintainer> <longdescription> -Tenebrae is a modification of the quake source that adds stencil shadows -and per pixel lights to quake. Stencil shadows allow for realistic -shadow effects on every object in the game world. Per pixel lighting -allows you to have fine surface details correctly lit. These are -essentially the same algorithms as used by the new Doom game. -</longdescription> + Tenebrae is a modification of the quake source that adds stencil shadows + and per pixel lights to quake. Stencil shadows allow for realistic + shadow effects on every object in the game world. Per pixel lighting + allows you to have fine surface details correctly lit. These are + essentially the same algorithms as used by the new Doom game. + </longdescription> <upstream> <remote-id type="sourceforge">tenebrae</remote-id> </upstream> |