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authorV3n3RiX <venerix@redcorelinux.org>2018-07-14 21:03:06 +0100
committerV3n3RiX <venerix@redcorelinux.org>2018-07-14 21:03:06 +0100
commit8376ef56580626e9c0f796d5b85b53a0a1c7d5f5 (patch)
tree7681bbd4e8b05407772df40a4bf04cbbc8afc3fa /games-fps/red-blue-quake2/files
parent30a9caf154332f12ca60756e1b75d2f0e3e1822d (diff)
gentoo resync : 14.07.2018
Diffstat (limited to 'games-fps/red-blue-quake2/files')
-rw-r--r--games-fps/red-blue-quake2/files/0.1-gentoo.patch63
-rw-r--r--games-fps/red-blue-quake2/files/red-blue-quake2-0.1-gcc41.patch39
-rw-r--r--games-fps/red-blue-quake2/files/red-blue-quake2-0.1-ldflags.patch92
3 files changed, 194 insertions, 0 deletions
diff --git a/games-fps/red-blue-quake2/files/0.1-gentoo.patch b/games-fps/red-blue-quake2/files/0.1-gentoo.patch
new file mode 100644
index 000000000000..fd13df9bcb45
--- /dev/null
+++ b/games-fps/red-blue-quake2/files/0.1-gentoo.patch
@@ -0,0 +1,63 @@
+diff -ur Makefile.old Makefile
+--- Makefile 2001-12-29 20:37:22.000000000 -0500
++++ Makefile 2003-07-17 22:14:50.000000000 -0400
+@@ -54,7 +54,7 @@
+ RELEASE_CFLAGS=$(BASE_CFLAGS) -O6 -ffast-math -funroll-loops \
+ -fomit-frame-pointer -fexpensive-optimizations
+ else
+-RELEASE_CFLAGS=$(BASE_CFLAGS) -g -mpentiumpro -O6 -ffast-math -funroll-loops \
++RELEASE_CFLAGS=$(BASE_CFLAGS) -g $(GENTOO_CFLAGS) -DGENTOO_DATADIR=\\\"$(GENTOO_DATADIR)\\\" -O6 -ffast-math -funroll-loops \
+ -fomit-frame-pointer -fexpensive-optimizations
+ endif
+
+diff -ur sys_linux.c.old sys_linux.c
+--- sys_linux.c.old 2001-12-22 18:45:58.000000000 -0500
++++ sys_linux.c 2003-07-17 22:34:11.000000000 -0400
+@@ -220,7 +220,7 @@
+ char curpath[MAX_OSPATH];
+ char *path;
+ #ifdef __i386__
+- const char *gamename = "gamei386.so";
++ const char *gamename = "GENTOO_DIR/gamei386.so";
+ #elif defined __alpha__
+ const char *gamename = "gameaxp.so";
+ #else
+@@ -250,6 +250,14 @@
+ {
+ Com_Printf ("LoadLibrary (%s)\n",name);
+ break;
++ } else {
++ sprintf (name, "%s", gamename);
++ game_library = dlopen (name, RTLD_LAZY );
++ if (game_library)
++ {
++ Com_Printf ("LoadLibrary (%s)\n",name);
++ break;
++ }
+ }
+ }
+
+diff -ur ../qcommon/files.c ../qcommon/files.c
+--- ../qcommon/files.c 2001-12-22 16:32:26.000000000 -0500
++++ ../qcommon/files.c 2003-07-17 22:34:29.000000000 -0400
+@@ -865,7 +865,7 @@
+ //
+ // start up with baseq2 by default
+ //
+- FS_AddGameDirectory (va("%s/"BASEDIRNAME, fs_basedir->string) );
++ FS_AddGameDirectory (va(BASEDIRNAME) );
+
+ // any set gamedirs will be freed up to here
+ fs_base_searchpaths = fs_searchpaths;
+diff -ur ../qcommon/qcommon.h ../qcommon/qcommon.h
+--- ../qcommon/qcommon.h 2001-12-22 16:32:26.000000000 -0500
++++ ../qcommon/qcommon.h 2003-07-17 21:20:03.000000000 -0400
+@@ -25,7 +25,7 @@
+
+ #define VERSION 3.21
+
+-#define BASEDIRNAME "baseq2"
++#define BASEDIRNAME GENTOO_DATADIR
+
+ #ifdef WIN32
+
diff --git a/games-fps/red-blue-quake2/files/red-blue-quake2-0.1-gcc41.patch b/games-fps/red-blue-quake2/files/red-blue-quake2-0.1-gcc41.patch
new file mode 100644
index 000000000000..1f933d33537e
--- /dev/null
+++ b/games-fps/red-blue-quake2/files/red-blue-quake2-0.1-gcc41.patch
@@ -0,0 +1,39 @@
+--- ../game/g_local.h.old 2006-05-07 00:27:45.000000000 +0200
++++ ../game/g_local.h 2006-05-07 00:28:06.000000000 +0200
+@@ -458,11 +458,6 @@
+ extern int sm_meat_index;
+ extern int snd_fry;
+
+-extern int jacket_armor_index;
+-extern int combat_armor_index;
+-extern int body_armor_index;
+-
+-
+ // means of death
+ #define MOD_UNKNOWN 0
+ #define MOD_BLASTER 1
+--- ../ctf/g_local.h.old 2006-05-07 00:36:21.000000000 +0200
++++ ../ctf/g_local.h 2006-05-07 00:36:38.000000000 +0200
+@@ -466,11 +466,6 @@
+ extern int sm_meat_index;
+ extern int snd_fry;
+
+-extern int jacket_armor_index;
+-extern int combat_armor_index;
+-extern int body_armor_index;
+-
+-
+ // means of death
+ #define MOD_UNKNOWN 0
+ #define MOD_BLASTER 1
+@@ -556,10 +556,6 @@
+
+ extern cvar_t *sv_maplist;
+
+-//ZOID
+-extern qboolean is_quad;
+-//ZOID
+-
+ #define world (&g_edicts[0])
+
+ // item spawnflags
diff --git a/games-fps/red-blue-quake2/files/red-blue-quake2-0.1-ldflags.patch b/games-fps/red-blue-quake2/files/red-blue-quake2-0.1-ldflags.patch
new file mode 100644
index 000000000000..58beb0f3cec5
--- /dev/null
+++ b/games-fps/red-blue-quake2/files/red-blue-quake2-0.1-ldflags.patch
@@ -0,0 +1,92 @@
+--- Makefile.old 2010-10-18 09:09:48.000000000 +0200
++++ Makefile 2010-10-18 09:15:59.000000000 +0200
+@@ -59,7 +59,7 @@
+ endif
+
+ DEBUG_CFLAGS=$(BASE_CFLAGS) -g
+-LDFLAGS=-ldl -lm
++LDLIBS=-ldl -lm
+ SVGALDFLAGS=-lvga -lm
+ XLDFLAGS=-L/usr/X11R6/lib -lX11 -lXext -lXxf86dga
+ XCFLAGS=
+@@ -195,7 +195,7 @@
+ endif
+
+ $(BUILDDIR)/quake2 : $(QUAKE2_OBJS) $(QUAKE2_AS_OBJS)
+- $(CC) $(CFLAGS) -o $@ $(QUAKE2_OBJS) $(QUAKE2_AS_OBJS) $(LDFLAGS)
++ $(CC) $(LDFLAGS) $(CFLAGS) -o $@ $(QUAKE2_OBJS) $(QUAKE2_AS_OBJS) $(LDLIBS)
+
+ $(BUILDDIR)/client/cl_cin.o : $(CLIENT_DIR)/cl_cin.c
+ $(DO_CC)
+@@ -374,7 +374,7 @@
+ $(BUILDDIR)/ded/cd_null.o
+
+ $(BUILDDIR)/q2ded : $(Q2DED_OBJS)
+- $(CC) $(CFLAGS) -o $@ $(Q2DED_OBJS) $(LDFLAGS)
++ $(CC) $(LDFLAGS) $(CFLAGS) -o $@ $(Q2DED_OBJS) $(LDLIBS)
+
+ $(BUILDDIR)/ded/cmd.o : $(COMMON_DIR)/cmd.c
+ $(DO_DED_CC)
+@@ -503,7 +503,7 @@
+ $(BUILDDIR)/game/m_flash.o
+
+ $(BUILDDIR)/game$(ARCH).$(SHLIBEXT) : $(GAME_OBJS)
+- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(GAME_OBJS)
++ $(CC) $(LDFLAGS) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(GAME_OBJS)
+
+ $(BUILDDIR)/game/g_ai.o : $(GAME_DIR)/g_ai.c
+ $(DO_SHLIB_CC)
+@@ -682,7 +682,7 @@
+ $(BUILDDIR)/ctf/q_shared.o
+
+ $(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT) : $(CTF_OBJS)
+- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(CTF_OBJS)
++ $(CC) $(LDFLAGS) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(CTF_OBJS)
+
+ $(BUILDDIR)/ctf/g_ai.o : $(CTF_DIR)/g_ai.c
+ $(DO_SHLIB_CC)
+@@ -821,7 +821,7 @@
+ $(BUILDDIR)/xatrix/q_shared.o
+
+ $(BUILDDIR)/xatrix/game$(ARCH).$(SHLIBEXT) : $(XATRIX_OBJS)
+- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(XATRIX_OBJS)
++ $(CC) $(LDFLAGS) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(XATRIX_OBJS)
+
+ $(BUILDDIR)/xatrix/g_ai.o : $(XATRIX_DIR)/g_ai.c
+ $(DO_SHLIB_CC)
+@@ -1048,7 +1048,7 @@
+ $(BUILDDIR)/rogue/q_shared.o
+
+ $(BUILDDIR)/rogue/game$(ARCH).$(SHLIBEXT) : $(ROGUE_OBJS)
+- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(ROGUE_OBJS)
++ $(CC) $(LDFLAGS) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(ROGUE_OBJS)
+
+ $(BUILDDIR)/rogue/dm_ball.o : $(ROGUE_DIR)/dm_ball.c
+ $(DO_SHLIB_CC)
+@@ -1287,11 +1287,11 @@
+ $(BUILDDIR)/ref_soft/rw_x11.o
+
+ $(BUILDDIR)/ref_soft.$(SHLIBEXT) : $(REF_SOFT_OBJS) $(REF_SOFT_SVGA_OBJS)
+- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -Xlinker -Map -Xlinker map.out -o $@ $(REF_SOFT_OBJS) \
++ $(CC) $(LDFLAGS) $(CFLAGS) $(SHLIBLDFLAGS) -Xlinker -Map -Xlinker map.out -o $@ $(REF_SOFT_OBJS) \
+ $(REF_SOFT_SVGA_OBJS) $(SVGALDFLAGS)
+
+ $(BUILDDIR)/ref_softx.$(SHLIBEXT) : $(REF_SOFT_OBJS) $(REF_SOFT_X11_OBJS)
+- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_SOFT_OBJS) \
++ $(CC) $(LDFLAGS) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_SOFT_OBJS) \
+ $(REF_SOFT_X11_OBJS) $(XLDFLAGS)
+
+ $(BUILDDIR)/ref_soft/r_aclip.o : $(REF_SOFT_DIR)/r_aclip.c
+@@ -1431,10 +1431,10 @@
+ $(BUILDDIR)/ref_gl/gl_glx.o
+
+ $(BUILDDIR)/ref_gl.$(SHLIBEXT) : $(REF_GL_OBJS) $(REF_GL_FXMESA_OBJS)
+- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_GL_OBJS) $(REF_GL_FXMESA_OBJS) $(GLLDFLAGS)
++ $(CC) $(LDFLAGS) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_GL_OBJS) $(REF_GL_FXMESA_OBJS) $(GLLDFLAGS)
+
+ $(BUILDDIR)/ref_glx.$(SHLIBEXT) : $(REF_GL_OBJS) $(REF_GL_GLX_OBJS)
+- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_GL_OBJS) $(REF_GL_GLX_OBJS) $(GLXLDFLAGS)
++ $(CC) $(LDFLAGS) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_GL_OBJS) $(REF_GL_GLX_OBJS) $(GLXLDFLAGS)
+
+ $(BUILDDIR)/ref_gl/gl_draw.o : $(REF_GL_DIR)/gl_draw.c
+ $(DO_GL_SHLIB_CC)