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author | V3n3RiX <venerix@redcorelinux.org> | 2018-07-14 21:03:06 +0100 |
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committer | V3n3RiX <venerix@redcorelinux.org> | 2018-07-14 21:03:06 +0100 |
commit | 8376ef56580626e9c0f796d5b85b53a0a1c7d5f5 (patch) | |
tree | 7681bbd4e8b05407772df40a4bf04cbbc8afc3fa /games-fps/legends/metadata.xml | |
parent | 30a9caf154332f12ca60756e1b75d2f0e3e1822d (diff) |
gentoo resync : 14.07.2018
Diffstat (limited to 'games-fps/legends/metadata.xml')
-rw-r--r-- | games-fps/legends/metadata.xml | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/games-fps/legends/metadata.xml b/games-fps/legends/metadata.xml new file mode 100644 index 000000000000..f1ba53514225 --- /dev/null +++ b/games-fps/legends/metadata.xml @@ -0,0 +1,31 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> +<pkgmetadata> +<maintainer type="project"> + <email>games@gentoo.org</email> + <name>Gentoo Games Project</name> +</maintainer> +<longdescription> +Legends is a fast-paced first-person-perspective online multiplayer +game. The game is designed to take advantage of the beautiful +environments available from the Torque engine it is based on while still +offering the breakneck pacing and variety of styles available from such +classics as Quake and Tribes. + +Gameplay is not the strafe-strafe-jump-strafe-shoot-strafe-run-like-hell +style a lot of games espouse; the addition of a jetpack adds a third +dimension of mobility that makes skill, forethought, and restraint +necessities to winning. + +Team sizes are going to be ideal between 10 and 15 on each side, and the +network code will allow anyone with any bandwidth to play relatively +smoothly. Game type offerings will range from the classic Capture the +Flag to our own new type, affectionately called "Knockout". + +Plenty of maps will be provided by us, but the beauty of this game is +its customization possibilities. Mission creation has never been easier, +with a stable, full-featured editor integrated into the game engine +itself. Skins, models, and effects can all be modified by the end-user +with commonly available tools. +</longdescription> +</pkgmetadata> |