diff options
author | V3n3RiX <venerix@koprulu.sector> | 2022-08-06 20:10:31 +0100 |
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committer | V3n3RiX <venerix@koprulu.sector> | 2022-08-06 20:10:31 +0100 |
commit | 944b3df0f275eea0fd7808913d72a0b280df0c33 (patch) | |
tree | ec33697fafd5ce7028b7619baef7a6d27bb74362 /games-fps/gzdoom/files | |
parent | 7e17b5aabc330abb894f2b90bef0e3fcbcd180d2 (diff) |
gentoo auto-resync : 06:08:2022 - 20:10:30
Diffstat (limited to 'games-fps/gzdoom/files')
-rw-r--r-- | games-fps/gzdoom/files/0001-Revert-load-the-hex-font-as-early-as-possible.patch | 129 | ||||
-rw-r--r-- | games-fps/gzdoom/files/gzdoom-4.8.2-fix-gzdoom-pk3.patch | 36 |
2 files changed, 36 insertions, 129 deletions
diff --git a/games-fps/gzdoom/files/0001-Revert-load-the-hex-font-as-early-as-possible.patch b/games-fps/gzdoom/files/0001-Revert-load-the-hex-font-as-early-as-possible.patch deleted file mode 100644 index 58a2f7a2b2f4..000000000000 --- a/games-fps/gzdoom/files/0001-Revert-load-the-hex-font-as-early-as-possible.patch +++ /dev/null @@ -1,129 +0,0 @@ -From 2d00bc6b9f25ae045eecba6e198eaceee9046647 Mon Sep 17 00:00:00 2001 -From: James Le Cuirot <chewi@gentoo.org> -Date: Wed, 6 Jul 2022 23:37:30 +0100 -Subject: [PATCH] Revert "- load the hex font as early as possible." - -This reverts commit 010f41a3aad3719b1e5d4d8ce157a5d9b0077b44. - -Bug: https://github.com/coelckers/gzdoom/issues/1615 ---- - src/common/fonts/hexfont.cpp | 24 +++++++----------------- - src/d_main.cpp | 17 +++++++---------- - 2 files changed, 14 insertions(+), 27 deletions(-) - -diff --git a/src/common/fonts/hexfont.cpp b/src/common/fonts/hexfont.cpp -index 8b50427f4..e2bdbff7a 100644 ---- a/src/common/fonts/hexfont.cpp -+++ b/src/common/fonts/hexfont.cpp -@@ -58,12 +58,11 @@ struct HexDataSource - // - //========================================================================== - -- void ParseDefinition(FResourceLump* font) -+ void ParseDefinition(int lumpnum) - { - FScanner sc; - -- auto data = font->Lock(); -- sc.OpenMem("newconsolefont.hex", (const char*)data, font->Size()); -+ sc.OpenLumpNum(lumpnum); - sc.SetCMode(true); - glyphdata.Push(0); // ensure that index 0 can be used as 'not present'. - while (sc.GetString()) -@@ -97,7 +96,6 @@ struct HexDataSource - lumb = i * 255 / 17; - SmallPal[i] = PalEntry(255, lumb, lumb, lumb); - } -- font->Unlock(); - } - }; - -@@ -402,7 +400,7 @@ public: - - FFont *CreateHexLumpFont (const char *fontname, int lump) - { -- assert(hexdata.FirstChar != INT_MAX); -+ if (hexdata.FirstChar == INT_MAX) hexdata.ParseDefinition(lump); - return new FHexFont(fontname, lump); - } - -@@ -414,7 +412,7 @@ FFont *CreateHexLumpFont (const char *fontname, int lump) - - FFont *CreateHexLumpFont2(const char *fontname, int lump) - { -- assert(hexdata.FirstChar != INT_MAX); -+ if (hexdata.FirstChar == INT_MAX) hexdata.ParseDefinition(lump); - return new FHexFont2(fontname, lump); - } - -@@ -426,7 +424,8 @@ FFont *CreateHexLumpFont2(const char *fontname, int lump) - - uint8_t* GetHexChar(int codepoint) - { -- assert(hexdata.FirstChar != INT_MAX); -+ auto lump = fileSystem.CheckNumForFullName("newconsolefont.hex", 0); // This is always loaded from gzdoom.pk3 to prevent overriding it with incomplete replacements. -+ if (hexdata.FirstChar == INT_MAX) hexdata.ParseDefinition(lump); - - if (hexdata.glyphmap[codepoint] > 0) - { -@@ -434,13 +433,4 @@ uint8_t* GetHexChar(int codepoint) - return &hexdata.glyphdata[offset]; - } - return nullptr; --} -- --void LoadHexFont(const char* filename) --{ -- auto resf = FResourceFile::OpenResourceFile(filename); -- if (resf == nullptr) I_FatalError("Unable to open %s", filename); -- auto hexfont = resf->FindLump("newconsolefont.hex"); -- if (hexfont == nullptr) I_FatalError("Unable to find newconsolefont.hex in %s", filename); -- hexdata.ParseDefinition(hexfont); --} -+} -\ No newline at end of file -diff --git a/src/d_main.cpp b/src/d_main.cpp -index b64142c07..d61807012 100644 ---- a/src/d_main.cpp -+++ b/src/d_main.cpp -@@ -175,7 +175,6 @@ void FreeSBarInfoScript(); - void I_UpdateWindowTitle(); - void S_ParseMusInfo(); - void D_GrabCVarDefaults(); --void LoadHexFont(const char* filename); - - // PRIVATE FUNCTION PROTOTYPES --------------------------------------------- - -@@ -3535,15 +3534,6 @@ static int D_DoomMain_Internal (void) - std::set_new_handler(NewFailure); - const char *batchout = Args->CheckValue("-errorlog"); - -- // [RH] Make sure zdoom.pk3 is always loaded, -- // as it contains magic stuff we need. -- wad = BaseFileSearch(BASEWAD, NULL, true, GameConfig); -- if (wad == NULL) -- { -- I_FatalError("Cannot find " BASEWAD); -- } -- LoadHexFont(wad); // load hex font early so we have it during startup. -- - C_InitConsole(80*8, 25*8, false); - I_DetectOS(); - -@@ -3573,6 +3563,13 @@ static int D_DoomMain_Internal (void) - extern void D_ConfirmSendStats(); - D_ConfirmSendStats(); - -+ // [RH] Make sure zdoom.pk3 is always loaded, -+ // as it contains magic stuff we need. -+ wad = BaseFileSearch (BASEWAD, NULL, true, GameConfig); -+ if (wad == NULL) -+ { -+ I_FatalError ("Cannot find " BASEWAD); -+ } - FString basewad = wad; - - FString optionalwad = BaseFileSearch(OPTIONALWAD, NULL, true, GameConfig); --- -2.35.1 - diff --git a/games-fps/gzdoom/files/gzdoom-4.8.2-fix-gzdoom-pk3.patch b/games-fps/gzdoom/files/gzdoom-4.8.2-fix-gzdoom-pk3.patch new file mode 100644 index 000000000000..6070d47566e0 --- /dev/null +++ b/games-fps/gzdoom/files/gzdoom-4.8.2-fix-gzdoom-pk3.patch @@ -0,0 +1,36 @@ +From b132d2c3fe7f9074e1c08dbab77fc1270e8736fb Mon Sep 17 00:00:00 2001 +From: Omar Polo <op@omarpolo.com> +Date: Mon, 11 Jul 2022 11:52:43 +0200 +Subject: [PATCH] fix gzdoom.pk3 not found error + +Move the initialization before BaseFileSearch is called, otherwise +GameConfig is used not initialized and it doesn't find the gzdoom.pk3 +file. + +GameConfig used uninitalized was spotted by @LoneFox78. +--- + src/d_main.cpp | 4 ++-- + 1 file changed, 2 insertions(+), 2 deletions(-) + +diff --git a/src/d_main.cpp b/src/d_main.cpp +index b64142c07fe..005f8cf8cd5 100644 +--- a/src/d_main.cpp ++++ b/src/d_main.cpp +@@ -3534,6 +3534,8 @@ static int D_DoomMain_Internal (void) + + std::set_new_handler(NewFailure); + const char *batchout = Args->CheckValue("-errorlog"); ++ ++ D_DoomInit(); + + // [RH] Make sure zdoom.pk3 is always loaded, + // as it contains magic stuff we need. +@@ -3568,8 +3570,6 @@ static int D_DoomMain_Internal (void) + + if (!batchrun) Printf(PRINT_LOG, "%s version %s\n", GAMENAME, GetVersionString()); + +- D_DoomInit(); +- + extern void D_ConfirmSendStats(); + D_ConfirmSendStats(); + |