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authorV3n3RiX <venerix@koprulu.sector>2022-10-20 07:59:50 +0100
committerV3n3RiX <venerix@koprulu.sector>2022-10-20 07:59:50 +0100
commit2eda3a3b8ebdb3fc8552feb6f49e466d3bc8e88c (patch)
tree69a469da2fa8c3f4920325ac5595300929f5d884 /dev-games
parent9ed0c42eb618229fa6f45e10155ee535e1f605a2 (diff)
gentoo auto-resync : 20:10:2022 - 07:59:49
Diffstat (limited to 'dev-games')
-rw-r--r--dev-games/Manifest.gzbin6727 -> 6713 bytes
-rw-r--r--dev-games/irrlicht/Manifest2
-rw-r--r--dev-games/irrlicht/metadata.xml18
-rw-r--r--dev-games/libnw/Manifest2
-rw-r--r--dev-games/libnw/metadata.xml20
-rw-r--r--dev-games/mercator/Manifest2
-rw-r--r--dev-games/mercator/metadata.xml28
-rw-r--r--dev-games/wfmath/Manifest2
-rw-r--r--dev-games/wfmath/metadata.xml16
9 files changed, 45 insertions, 45 deletions
diff --git a/dev-games/Manifest.gz b/dev-games/Manifest.gz
index 0cf2a9f9db92..40defe95eff7 100644
--- a/dev-games/Manifest.gz
+++ b/dev-games/Manifest.gz
Binary files differ
diff --git a/dev-games/irrlicht/Manifest b/dev-games/irrlicht/Manifest
index a328923c3296..8d85fa056c5a 100644
--- a/dev-games/irrlicht/Manifest
+++ b/dev-games/irrlicht/Manifest
@@ -2,4 +2,4 @@ AUX irrlicht-1.8.4-remove-sys-sysctl.h.patch 1101 BLAKE2B 186373a614e3e153305597
DIST irrlicht-1.8.4-patchset.tar.bz2 4813 BLAKE2B acad0f0dcc2ff5778608d0620063e7c70935838447f4bd1b241e08fb24f69531c29d96e95de394a3018e239fd7865bc3b50dc9ed5d54dd171b7b51df6c740b4d SHA512 5035cdf42fd26449d03e849ca248f6abcfcea1b0e9827683f00be2545ce90e3979e41c94fd487cfb1c67450e2e973f872d11d233c5a5b654700cec2ccb7f5602
DIST irrlicht-1.8.4.zip 27927144 BLAKE2B 2c2d7e1306b169e537258152f88b11578d8a33c0ebe58e7ee48242048b70b9ba01069fcf272e44e18f7afbd1e6ec89d6bd86289d203929388e6b96871c048a98 SHA512 de69ddd2c6bc80a1b27b9a620e3697b1baa552f24c7d624076d471f3aecd9b15f71dce3b640811e6ece20f49b57688d428e3503936a7926b3e3b0cc696af98d1
EBUILD irrlicht-1.8.4-r1.ebuild 2028 BLAKE2B 9f2a98f66f1691de126201e0d0a9428ba3cbdf8e18b338e1b237bb144fd03b5f2bd6e0fc5343d417bdd53eb567651e4e0d0930ae3dba9133e59a5b665898d9de SHA512 92622539cfe4b6ab85c04ea3660969553eec1f5168c2af3f668734f534b86cccd30281b62f642ebe0e711a70c8fea787fb1f5349fafa2d562f2d8deb329dd367
-MISC metadata.xml 965 BLAKE2B 7c536a7b5d985be3d8b26c262bbfc88c486dfe0e81519ccad87bb7e2bab320ad5372cd03433b7e18d426fbb3a62423fbb7c00a11d957ef5f517a34078266bbe7 SHA512 da1fbca14bbfebe1ca6bfee12fe3fefe9a1d8a10ebd20a161e24aeb650e23cd97a76af22bccee824e2dde6b9b689a81300bb75fbbea4bf8786b1961a99ed94df
+MISC metadata.xml 968 BLAKE2B 04b8c50136a2ec3df50c84237f890fb0863343fa6a1956f8c519e5c372b7bbe303fa0bfbe6ee87bc763af405f0eaf3baddf8f90d5d71d116aa223ab44d97c229 SHA512 cf5cc11f226ba021756e85378916a47a33f1979d76d004132fb90e3c235391542adb814ff03b9977a36a397c0b498b1a20981a70ac4fa51994304f76cc152f9e
diff --git a/dev-games/irrlicht/metadata.xml b/dev-games/irrlicht/metadata.xml
index 71b29afb3673..a9927208b49e 100644
--- a/dev-games/irrlicht/metadata.xml
+++ b/dev-games/irrlicht/metadata.xml
@@ -6,15 +6,15 @@
<name>Gentoo Games Project</name>
</maintainer>
<longdescription>
-The Irrlicht Engine is an open source high performance realtime 3D engine written in
-C++. It is completely cross-platform, using D3D, OpenGL and its own software renderer,
-and has all of the state-of-the-art features which can be found in commercial 3d
-engines.
-We've got a huge active community, and there are lots of games in development that use
-the engine. You can find enhancements for Irrlicht all over the web, like alternative
-terrain renderers, portal renderers, world layers, tutorials, editors, bindings for
-perl, ruby, python, and so on. And best of all: It's completely free.
-</longdescription>
+ The Irrlicht Engine is an open source high performance realtime 3D engine written in
+ C++. It is completely cross-platform, using D3D, OpenGL and its own software renderer,
+ and has all of the state-of-the-art features which can be found in commercial 3d
+ engines.
+ We've got a huge active community, and there are lots of games in development that use
+ the engine. You can find enhancements for Irrlicht all over the web, like alternative
+ terrain renderers, portal renderers, world layers, tutorials, editors, bindings for
+ perl, ruby, python, and so on. And best of all: It's completely free.
+ </longdescription>
<upstream>
<remote-id type="sourceforge">irrlicht</remote-id>
</upstream>
diff --git a/dev-games/libnw/Manifest b/dev-games/libnw/Manifest
index 30afc6b576cb..d73c42dc71c2 100644
--- a/dev-games/libnw/Manifest
+++ b/dev-games/libnw/Manifest
@@ -1,3 +1,3 @@
DIST libnw-1.30.02.tar.gz 317336 BLAKE2B 0e7298b409bfa6034a28f5f27e3c4103367fd8adca58bb7510d12aa641a3bea162e82e17343adbd3a1ded94ec9834231def9e4d0ad264512923ffcc0b63625f1 SHA512 5175fe6737dc1a3ddd5e53354435ff0db56ad560f24e330f348190b2ed9e6d2418dc20497dcb64f316572c4c75b298fe12794fde73516347d70e737700f67939
EBUILD libnw-1.30.02.ebuild 869 BLAKE2B 59cf65af8b2d0f25b3f8a1a0ac79e3653eafe903f1653ca9dfaf12e91e7fd72d18e6cfdd66aee4afae4b3b5ee4e6220f013d9fde589e74d8ef9e25dbf9d4b27d SHA512 795b6113d971e460cc3082244570760d32a51fcc116aaffa880f609d9973eb38318752773ed432bb5d838f2f4298eb651e6641b6534c4c024dd3093f76f0711b
-MISC metadata.xml 1006 BLAKE2B 932f589875f8182d1d64ae168a18f6c0cca6e79470da4c15f619d6b7532ceb859a8308ffee53a43e248553c72b76c710aa4d0592a3573a46d9f2f7fb4fd5c824 SHA512 208efd7262abbf89688fa4f915051bdfb965e184c5b1067cacdfb4a26de2848b5f8fb3528325978d230caad6689c4c2373714c679cc075a70dbec46d8919decf
+MISC metadata.xml 1009 BLAKE2B 116dfb968daac03e57e634f9a7c1ec25a365b162cfd5ec3e02a0675fab9fdf0abc0a962dce40a46db430180a9dc19b4abe5ce6fed6b1fca1265965733ab60ee3 SHA512 35e3669d430c7d18806ad065a6fae068f46800499e9f52efa798ad435de478357d7c25bc2dd4ba56083ac9cd034f3bf730119b4384e421e90770cee65200cb96
diff --git a/dev-games/libnw/metadata.xml b/dev-games/libnw/metadata.xml
index e9bd6cd37a45..7820d773b507 100644
--- a/dev-games/libnw/metadata.xml
+++ b/dev-games/libnw/metadata.xml
@@ -6,16 +6,16 @@
<name>Gentoo Games Project</name>
</maintainer>
<longdescription>
-libnw - libnw's aim is to provide platform-independent routines for the low- and
-mid-level manipulation of NWN resources, as members of game data files, modules, hak
-paks, export files, or stand alone. As a side effect, command-line programs are
-often produced to exercise portions of the library. Ultimately, these routines are
-intended to be assembled along with some form of GUI to make an equivalent to
-BioWare's Aurora Toolset.
-libnw is very much a work in progress, coded in C, and initially developed on ia32
-hardware running GNU/Linux. Members of the OK Project have assisted in porting the
-code to Mac OS X, as well.
-</longdescription>
+ libnw - libnw's aim is to provide platform-independent routines for the low- and
+ mid-level manipulation of NWN resources, as members of game data files, modules, hak
+ paks, export files, or stand alone. As a side effect, command-line programs are
+ often produced to exercise portions of the library. Ultimately, these routines are
+ intended to be assembled along with some form of GUI to make an equivalent to
+ BioWare's Aurora Toolset.
+ libnw is very much a work in progress, coded in C, and initially developed on ia32
+ hardware running GNU/Linux. Members of the OK Project have assisted in porting the
+ code to Mac OS X, as well.
+ </longdescription>
<upstream>
<remote-id type="sourceforge">openknights</remote-id>
</upstream>
diff --git a/dev-games/mercator/Manifest b/dev-games/mercator/Manifest
index d801b46d931c..da66bcbf93df 100644
--- a/dev-games/mercator/Manifest
+++ b/dev-games/mercator/Manifest
@@ -1,3 +1,3 @@
DIST mercator-0.3.3.tar.gz 436499 BLAKE2B da807a954e83da39c52b88cfec4ee9c61cff98e6cf71b9c0d0f18540e07811b5d6512ed8b48441c7512f6f6f5c223fa030efe7fb4fca65a750beb0ab3b950e6b SHA512 d8f0bcec904c77ceaadd11474a4a83ec4d5e5086f0c878b147b00f3fb3ef2ae6596553d2d4548f943aa280672dde938d34f4d231782b10149190f5d8029e039a
EBUILD mercator-0.3.3.ebuild 615 BLAKE2B 4cd1328e14306bedd93cb8114901cda417a5c98b1e3fa97a082fd91a81aa1ae316861a5d644332cbbfd193b775dcec1c72ce85a12ab2e7141485a3f870aefec8 SHA512 b0153917f7d2b585abaed0b663eeb8b0f4ab71758579cf5209611e224e839a41c0ec8682018f947467d36ab7b5d5f7693be9305c4bcd72c678f8f9e76dcbb16d
-MISC metadata.xml 1300 BLAKE2B 630d5ebd06da5e670a28b0e502200efb5ba41c474198847ba0a41bb3c230b82d506bc2d5e18bd64e11c49c5a172fd2d7650e5d018cfecf256d11e6fc00064226 SHA512 8e6a94c435aefe6832366e131d6870d7c691ab9f40cc3c9f622688a34e8f094d7686bf2329d58e174b5762e60c4046107d0e9889ebce9a8bbd51f08bc39b8f40
+MISC metadata.xml 1313 BLAKE2B 79cca9d4a3d7b0befa8fad940d98b242ba5d431ab9213cdaa79c455c0320a92228d71867d23a0e79d8d6ece57027539c5bff7d1febd1d79d8ae6d7881066ee7d SHA512 43e02ad5fd410d4e2a99e448e274964672d892c7ba13a0950d4d4c261a25bfc2568a55b6213451d2d83953824d24e2a5a22938e8e958004a970e708308648ef7
diff --git a/dev-games/mercator/metadata.xml b/dev-games/mercator/metadata.xml
index 64e23c1385ec..3b546ae88d2d 100644
--- a/dev-games/mercator/metadata.xml
+++ b/dev-games/mercator/metadata.xml
@@ -6,22 +6,22 @@
<name>Gentoo Games Project</name>
</maintainer>
<longdescription lang="en">
-Mercator is primarily aimed at terrain for multiplayer online games and forms
-one of the WorldForge core libraries. It is intended to be used as a terrain
-library on the client, while a subset of features are useful on the server.
+ Mercator is primarily aimed at terrain for multiplayer online games and forms
+ one of the WorldForge core libraries. It is intended to be used as a terrain
+ library on the client, while a subset of features are useful on the server.
-Mercator is designed in such a way that individual tiles can be generated
-on-the-fly from a very small source data set. Each tile uses a fast
-deterministic random number generation to ensure that identical results are
-produced "anytime, anywhere". This enables transmission of terrain across low
-bandwidth links as part of the standard data stream, or server side collision
-detection with the same terrain that the player sees.
+ Mercator is designed in such a way that individual tiles can be generated
+ on-the-fly from a very small source data set. Each tile uses a fast
+ deterministic random number generation to ensure that identical results are
+ produced "anytime, anywhere". This enables transmission of terrain across low
+ bandwidth links as part of the standard data stream, or server side collision
+ detection with the same terrain that the player sees.
-The use of tiles means that there is inherently a large degree of gross control
-of the shape of the terrain. Finer control is implemented by allowing geometric
-modifications - for example, a polygonal area might be flattened, or a crater
-could be applied.
-</longdescription>
+ The use of tiles means that there is inherently a large degree of gross control
+ of the shape of the terrain. Finer control is implemented by allowing geometric
+ modifications - for example, a polygonal area might be flattened, or a crater
+ could be applied.
+ </longdescription>
<upstream>
<remote-id type="sourceforge">worldforge</remote-id>
</upstream>
diff --git a/dev-games/wfmath/Manifest b/dev-games/wfmath/Manifest
index 9a6f11335cca..0ab554b85705 100644
--- a/dev-games/wfmath/Manifest
+++ b/dev-games/wfmath/Manifest
@@ -1,4 +1,4 @@
AUX wfmath-1.0.2-fix-bashisms.patch 592 BLAKE2B b1bb41c95967fcfa1beb76669c85a97851fa9443cdf9660dee100f263e4514649c9a49668b4351c49c41f17a40ccaf6b80b457f9958829a7576631d5d2f3751c SHA512 0c60728d86ecd4445b02e3713ab49947aadfb2e5e69ed41d2d437cc454ffe1c80d36efb1e6cbf648c4f9ba1e8bd81fdc9d34cd1d32b2cfa533013d2c4d188340
DIST wfmath-1.0.2.tar.bz2 399987 BLAKE2B d299a6d90a37a90daa6a86e0ddad15201c1a5ee247159633ba68fcb6d0df1205bd60869e73d4849b923f3dd8142a167348bdac6764dda7a3b9857d9b9eae5701 SHA512 3506dbaed5db914b0be5483d5b589d95ed495b6375384e4b045844f8d76240f97b5c322ac432faf177f16da0fedd0b0e6006877a9b40e7f5d31d3324efa6de57
EBUILD wfmath-1.0.2.ebuild 766 BLAKE2B 9da263e4b7ede53eaa3b35d4cf5ea28c367ed1aa57ca215be40e351a7a1afa16c5be0f2e4b8d1106afc3024129f5b401122d09ea986dd38800baddad880fadaf SHA512 063004c2860d062f1d7c5494d0f9af2d56c7aca45ccaec75a275e6723e30bf818801bd6f5366ac05ce93a4dc76638815c950b698a9614b90c7e4d8ef20b44cc4
-MISC metadata.xml 835 BLAKE2B 9b977114e661f8a17de504785e66a8c5ab614f0a056c59fcdc5b364cf2b57f1c3e8c5a0aff26a944920a156309cb886e0e7d5cdfa5ee5075d8b527e2dc241bfe SHA512 a0872cdc77dc4e7c1c40c936c38b65eca049a498626c1796351ec3b6533bc942e5ca068b5b2de27a97087e2a099b6f2a20a98fe674a60c5446e16ddf1e5fe26d
+MISC metadata.xml 843 BLAKE2B bb25d22b9baf48d28871e3c38fe16ab68a0c45714ad95de58edc605a20be5a6d35ad6bcbee6aecfcedc8d1dfce8f68f4253c2f5d626d0237b1f63ac5025cc83b SHA512 cc92338179b1bfd6337b5b34e3f44d692683d66f9c5e0af700508f1ed0ebe595458142a3b513195cef48a4d70d5f560f41838d0b19a936404c9f3816cf614fb7
diff --git a/dev-games/wfmath/metadata.xml b/dev-games/wfmath/metadata.xml
index 7cc4a1dd347d..2da3d5b6b190 100644
--- a/dev-games/wfmath/metadata.xml
+++ b/dev-games/wfmath/metadata.xml
@@ -6,14 +6,14 @@
<name>Gentoo Games Project</name>
</maintainer>
<longdescription lang="en">
-The primary focus of WFMath is geometric objects. Thus, it includes several
-shapes (boxes, balls, lines), in addition to the basic math objects that are
-used to build these shapes (points, vectors, matricies).
-Most of the library classes can be divided into two sorts. The first kind are
-basic mathematical objects, whose members are all fundamental types. The second
-kind are shapes, which implement the shape class interface described in
-doc/shape.h.
-</longdescription>
+ The primary focus of WFMath is geometric objects. Thus, it includes several
+ shapes (boxes, balls, lines), in addition to the basic math objects that are
+ used to build these shapes (points, vectors, matricies).
+ Most of the library classes can be divided into two sorts. The first kind are
+ basic mathematical objects, whose members are all fundamental types. The second
+ kind are shapes, which implement the shape class interface described in
+ doc/shape.h.
+ </longdescription>
<upstream>
<remote-id type="sourceforge">worldforge</remote-id>
</upstream>