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authorV3n3RiX <venerix@koprulu.sector>2022-10-20 07:59:50 +0100
committerV3n3RiX <venerix@koprulu.sector>2022-10-20 07:59:50 +0100
commit2eda3a3b8ebdb3fc8552feb6f49e466d3bc8e88c (patch)
tree69a469da2fa8c3f4920325ac5595300929f5d884 /dev-games/wfmath/metadata.xml
parent9ed0c42eb618229fa6f45e10155ee535e1f605a2 (diff)
gentoo auto-resync : 20:10:2022 - 07:59:49
Diffstat (limited to 'dev-games/wfmath/metadata.xml')
-rw-r--r--dev-games/wfmath/metadata.xml16
1 files changed, 8 insertions, 8 deletions
diff --git a/dev-games/wfmath/metadata.xml b/dev-games/wfmath/metadata.xml
index 7cc4a1dd347d..2da3d5b6b190 100644
--- a/dev-games/wfmath/metadata.xml
+++ b/dev-games/wfmath/metadata.xml
@@ -6,14 +6,14 @@
<name>Gentoo Games Project</name>
</maintainer>
<longdescription lang="en">
-The primary focus of WFMath is geometric objects. Thus, it includes several
-shapes (boxes, balls, lines), in addition to the basic math objects that are
-used to build these shapes (points, vectors, matricies).
-Most of the library classes can be divided into two sorts. The first kind are
-basic mathematical objects, whose members are all fundamental types. The second
-kind are shapes, which implement the shape class interface described in
-doc/shape.h.
-</longdescription>
+ The primary focus of WFMath is geometric objects. Thus, it includes several
+ shapes (boxes, balls, lines), in addition to the basic math objects that are
+ used to build these shapes (points, vectors, matricies).
+ Most of the library classes can be divided into two sorts. The first kind are
+ basic mathematical objects, whose members are all fundamental types. The second
+ kind are shapes, which implement the shape class interface described in
+ doc/shape.h.
+ </longdescription>
<upstream>
<remote-id type="sourceforge">worldforge</remote-id>
</upstream>