diff options
author | V3n3RiX <venerix@koprulu.sector> | 2022-10-20 07:59:50 +0100 |
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committer | V3n3RiX <venerix@koprulu.sector> | 2022-10-20 07:59:50 +0100 |
commit | 2eda3a3b8ebdb3fc8552feb6f49e466d3bc8e88c (patch) | |
tree | 69a469da2fa8c3f4920325ac5595300929f5d884 /dev-games/libnw/metadata.xml | |
parent | 9ed0c42eb618229fa6f45e10155ee535e1f605a2 (diff) |
gentoo auto-resync : 20:10:2022 - 07:59:49
Diffstat (limited to 'dev-games/libnw/metadata.xml')
-rw-r--r-- | dev-games/libnw/metadata.xml | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/dev-games/libnw/metadata.xml b/dev-games/libnw/metadata.xml index e9bd6cd37a45..7820d773b507 100644 --- a/dev-games/libnw/metadata.xml +++ b/dev-games/libnw/metadata.xml @@ -6,16 +6,16 @@ <name>Gentoo Games Project</name> </maintainer> <longdescription> -libnw - libnw's aim is to provide platform-independent routines for the low- and -mid-level manipulation of NWN resources, as members of game data files, modules, hak -paks, export files, or stand alone. As a side effect, command-line programs are -often produced to exercise portions of the library. Ultimately, these routines are -intended to be assembled along with some form of GUI to make an equivalent to -BioWare's Aurora Toolset. -libnw is very much a work in progress, coded in C, and initially developed on ia32 -hardware running GNU/Linux. Members of the OK Project have assisted in porting the -code to Mac OS X, as well. -</longdescription> + libnw - libnw's aim is to provide platform-independent routines for the low- and + mid-level manipulation of NWN resources, as members of game data files, modules, hak + paks, export files, or stand alone. As a side effect, command-line programs are + often produced to exercise portions of the library. Ultimately, these routines are + intended to be assembled along with some form of GUI to make an equivalent to + BioWare's Aurora Toolset. + libnw is very much a work in progress, coded in C, and initially developed on ia32 + hardware running GNU/Linux. Members of the OK Project have assisted in porting the + code to Mac OS X, as well. + </longdescription> <upstream> <remote-id type="sourceforge">openknights</remote-id> </upstream> |