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authorV3n3RiX <venerix@koprulu.sector>2022-10-20 07:59:50 +0100
committerV3n3RiX <venerix@koprulu.sector>2022-10-20 07:59:50 +0100
commit2eda3a3b8ebdb3fc8552feb6f49e466d3bc8e88c (patch)
tree69a469da2fa8c3f4920325ac5595300929f5d884 /dev-games/libnw/metadata.xml
parent9ed0c42eb618229fa6f45e10155ee535e1f605a2 (diff)
gentoo auto-resync : 20:10:2022 - 07:59:49
Diffstat (limited to 'dev-games/libnw/metadata.xml')
-rw-r--r--dev-games/libnw/metadata.xml20
1 files changed, 10 insertions, 10 deletions
diff --git a/dev-games/libnw/metadata.xml b/dev-games/libnw/metadata.xml
index e9bd6cd37a45..7820d773b507 100644
--- a/dev-games/libnw/metadata.xml
+++ b/dev-games/libnw/metadata.xml
@@ -6,16 +6,16 @@
<name>Gentoo Games Project</name>
</maintainer>
<longdescription>
-libnw - libnw's aim is to provide platform-independent routines for the low- and
-mid-level manipulation of NWN resources, as members of game data files, modules, hak
-paks, export files, or stand alone. As a side effect, command-line programs are
-often produced to exercise portions of the library. Ultimately, these routines are
-intended to be assembled along with some form of GUI to make an equivalent to
-BioWare's Aurora Toolset.
-libnw is very much a work in progress, coded in C, and initially developed on ia32
-hardware running GNU/Linux. Members of the OK Project have assisted in porting the
-code to Mac OS X, as well.
-</longdescription>
+ libnw - libnw's aim is to provide platform-independent routines for the low- and
+ mid-level manipulation of NWN resources, as members of game data files, modules, hak
+ paks, export files, or stand alone. As a side effect, command-line programs are
+ often produced to exercise portions of the library. Ultimately, these routines are
+ intended to be assembled along with some form of GUI to make an equivalent to
+ BioWare's Aurora Toolset.
+ libnw is very much a work in progress, coded in C, and initially developed on ia32
+ hardware running GNU/Linux. Members of the OK Project have assisted in porting the
+ code to Mac OS X, as well.
+ </longdescription>
<upstream>
<remote-id type="sourceforge">openknights</remote-id>
</upstream>