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author | V3n3RiX <venerix@koprulu.sector> | 2024-03-27 19:01:54 +0000 |
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committer | V3n3RiX <venerix@koprulu.sector> | 2024-03-27 19:01:54 +0000 |
commit | 3ad285d3f2433e7d9fe324c4a9051bed4919e910 (patch) | |
tree | 461c268bd0868a3a53f5813a78432d62aa6fd24e /app-emulation/vkd3d-proton/vkd3d-proton-9999.ebuild | |
parent | f9dd41d94a755be4b93be4655558eb79bb87113b (diff) |
gentoo auto-resync : 27:03:2024 - 19:01:53
Diffstat (limited to 'app-emulation/vkd3d-proton/vkd3d-proton-9999.ebuild')
-rw-r--r-- | app-emulation/vkd3d-proton/vkd3d-proton-9999.ebuild | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/app-emulation/vkd3d-proton/vkd3d-proton-9999.ebuild b/app-emulation/vkd3d-proton/vkd3d-proton-9999.ebuild index 3279df434dc9..5f2131de62c5 100644 --- a/app-emulation/vkd3d-proton/vkd3d-proton-9999.ebuild +++ b/app-emulation/vkd3d-proton/vkd3d-proton-9999.ebuild @@ -114,6 +114,11 @@ src_prepare() { src_configure() { use crossdev-mingw || PATH=${BROOT}/usr/lib/mingw64-toolchain/bin:${PATH} + # random segfaults been reported with LTO in some games, filter as + # a safety (note that optimizing this further won't really help + # performance, GPU does the actual work) + filter-lto + # -mavx with mingw-gcc has a history of obscure issues and # disabling is seen as safer, e.g. `WINEARCH=win32 winecfg` # crashes with -march=skylake >=wine-8.10, similar issues with |