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authorBlackNoxis <steven.darklight@gmail.com>2014-02-15 23:24:26 +0200
committerBlackNoxis <steven.darklight@gmail.com>2014-02-15 23:24:26 +0200
commit7224c1253228e5c29c78cb3f0f26ce34770f2356 (patch)
tree1684924656132935256e034f35f92abee6623265 /games-strategy/0ad/0ad-11863.ebuild
Added ebuilds for kogaion desktop
Diffstat (limited to 'games-strategy/0ad/0ad-11863.ebuild')
-rw-r--r--games-strategy/0ad/0ad-11863.ebuild145
1 files changed, 145 insertions, 0 deletions
diff --git a/games-strategy/0ad/0ad-11863.ebuild b/games-strategy/0ad/0ad-11863.ebuild
new file mode 100644
index 00000000..a0f567c1
--- /dev/null
+++ b/games-strategy/0ad/0ad-11863.ebuild
@@ -0,0 +1,145 @@
+# Copyright 1999-2011 Gentoo Foundation
+# Distributed under the terms of the GNU General Public License v2
+# $Header: $
+
+EAPI="3"
+
+inherit eutils wxwidgets games
+
+MY_P="0ad-r${PV}-alpha"
+S="${WORKDIR}/${MY_P}"
+
+DESCRIPTION="0 A.D. is a free, real-time strategy game currently under development by Wildfire Games."
+HOMEPAGE="http://wildfiregames.com/0ad/"
+SRC_URI="mirror://sourceforge/zero-ad/${MY_P}-unix-build.tar.xz
+ mirror://sourceforge/zero-ad/${MY_P}-unix-data.tar.xz"
+
+LICENSE="GPL-2 CCPL-Attribution-ShareAlike-3.0"
+SLOT="0"
+KEYWORDS="~amd64 ~x86"
+IUSE="debug editor nvtt pch test fam"
+
+RDEPEND=">=dev-lang/spidermonkey-1.8.5
+ dev-libs/boost
+ dev-libs/libxml2
+ media-libs/devil
+ media-libs/openal
+ media-libs/libogg
+ media-libs/libpng
+ media-libs/libsdl[X,joystick]
+ media-libs/libvorbis
+ net-libs/enet:1.3
+ net-misc/curl
+ sys-libs/zlib
+ virtual/jpeg
+ virtual/opengl
+ fam? ( virtual/fam )
+ editor? ( x11-libs/wxGTK:2.8 )
+ nvtt? ( dev-util/nvidia-texture-tools )"
+
+DEPEND="${RDEPEND}
+ app-arch/zip
+ dev-lang/nasm
+ dev-util/cmake"
+
+RESTRICT="strip mirror"
+
+dir=${GAMES_PREFIX_OPT}/${PN}
+
+pkg_setup() {
+ games_pkg_setup
+ if use editor ; then
+ WX_GTK_VER=2.8 need-wxwidgets unicode
+ fi
+}
+
+src_compile() {
+ UPDATE_ARGS="--with-system-enet --with-system-mozjs185"
+
+ if ! use pch ; then
+ UPDATE_ARGS="${UPDATE_ARGS} --without-pch"
+ fi
+
+ if ! use fam ; then
+ UPDATE_ARGS="${UPDATE_ARGS} --without-fam"
+ fi
+
+ if ! use editor ; then
+ UPDATE_ARGS="${UPDATE_ARGS} --disable-atlas"
+ fi
+
+ if use nvtt ; then
+ UPDATE_ARGS="${UPDATE_ARGS} --with-system-nvtt"
+ else
+ UPDATE_ARGS="${UPDATE_ARGS} --without-nvtt"
+ fi
+
+ insinto "${S}/build/workspaces"
+ einfo "Running update-workspaces.sh with ${UPDATE_ARGS}"
+ ./update-workspaces.sh ${UPDATE_ARGS} || die "update-workspaces.sh failed"
+ insinto gcc
+
+ TARGETS="pyrogenesis Collada"
+ if use test ; then
+ TARGETS="${TARGETS} test"
+ fi
+ if use editor ; then
+ TARGETS="${TARGETS} AtlasUI"
+ fi
+ if use debug ; then
+ CONFIG=Debug
+ else
+ CONFIG=Release
+ fi
+ CONFIG=${CONFIG} emake ${TARGETS} || die "Can't build"
+}
+
+src_test() {
+ insinto "${S}/binaries/system"
+ if use debug ; then
+ ./test_dbg || die "Tests failed"
+ else
+ ./test || die "Tests failed"
+ fi
+}
+
+src_install() {
+ insinto "${S}"/binaries
+ insinto "${dir}"
+ doins -r data || die "doins -r failed"
+
+ insinto "${dir}"/system
+
+ #we install build-in nvtt
+ if use !nvtt ; then
+ doins "${S}"/binaries/system/libnvcore.so || die "doins failed"
+ doins "${S}"/binaries/system/libnvimage.so || die "doins failed"
+ doins "${S}"/binaries/system/libnvmath.so || die "doins failed"
+ doins "${S}"/binaries/system/libnvtt.so || die "doins failed"
+ fi
+
+ if use debug ; then
+# doins "${S}"/binaries/system/libmozjs185-ps-debug.so.1.0 || die "doins failed"
+ doins "${S}"/binaries/system/libCollada_dbg.so || die "doins failed"
+ if use editor ; then
+ doins "${S}"/binaries/system/libAtlasUI_dbg.so || die "doins failed"
+ fi
+ EXE_NAME=pyrogenesis_dbg
+ else
+# doins "${S}"/binaries/system/libmozjs185-ps-release.so.1.0 || die "doins failed"
+ doins "${S}"/binaries/system/libCollada.so || die "doins failed"
+ if use editor ; then
+ doins "${S}"/binaries/system/libAtlasUI.so || die "doins failed"
+ fi
+ EXE_NAME=pyrogenesis
+ fi
+
+ exeinto "${dir}"/system
+ doexe "${S}"/binaries/system/${EXE_NAME} || die "doexe failed"
+
+ games_make_wrapper ${PN} ./system/${EXE_NAME} ${dir}
+ doicon "${S}"/build/resources/0ad.png
+ make_desktop_entry "${dir}"/system/${EXE_NAME} "0 A.D."
+
+ prepgamesdirs
+}