From 7eb78dbf89fda9dbc16848be08c9743bba5cf318 Mon Sep 17 00:00:00 2001 From: V3n3RiX Date: Tue, 17 Apr 2018 05:00:21 +0100 Subject: "dev-qt : bump to 5.9.5" --- .../qtdeclarative-5.9.5-texture-memleak.patch | 59 ++++++++++++++++++++++ 1 file changed, 59 insertions(+) create mode 100644 dev-qt/qtdeclarative/files/qtdeclarative-5.9.5-texture-memleak.patch (limited to 'dev-qt/qtdeclarative/files') diff --git a/dev-qt/qtdeclarative/files/qtdeclarative-5.9.5-texture-memleak.patch b/dev-qt/qtdeclarative/files/qtdeclarative-5.9.5-texture-memleak.patch new file mode 100644 index 00000000..c2a143ec --- /dev/null +++ b/dev-qt/qtdeclarative/files/qtdeclarative-5.9.5-texture-memleak.patch @@ -0,0 +1,59 @@ +From 839f09c65523fb5c419b62e078f72bb39285449a Mon Sep 17 00:00:00 2001 +From: David Edmundson +Date: Wed, 28 Mar 2018 00:24:56 +0100 +Subject: [PATCH] Avoid marking hidden windows as updatePending in Gui render + loop + +Since eeb320bbd8763f3e72f79369cc3908e999a0da3c the GL context only +deletes textures when all windows with pending updates have finished +rendering. + +renderWindow will not process any window that is not visible. This +leaves a logic bug that we can have the updatePending flag set but +never cleared. + +If we have two windows, this leaves the other window still updating +normally, but lastDirtyWindow will always be false and we never call +endSync. + +This results in an effective memory leak of all textures. + +This patch resets the flag on hide() a move that can be considered safe +given the show() method will reset this flag anyway. + +Change-Id: Iab0171716e27e31077a66b5e36a00bf28a2e7a8c +Reviewed-by: Kai Uwe Broulik +Reviewed-by: Qt CI Bot +Reviewed-by: Dominik Holland +Reviewed-by: Aleix Pol +Reviewed-by: Andy Nichols +--- + src/quick/scenegraph/qsgrenderloop.cpp | 5 ++++- + 1 file changed, 4 insertions(+), 1 deletion(-) + +diff --git a/src/quick/scenegraph/qsgrenderloop.cpp b/src/quick/scenegraph/qsgrenderloop.cpp +index 60f3538662..2eaed497ef 100644 +--- a/src/quick/scenegraph/qsgrenderloop.cpp ++++ b/src/quick/scenegraph/qsgrenderloop.cpp +@@ -305,6 +305,8 @@ void QSGGuiThreadRenderLoop::hide(QQuickWindow *window) + { + QQuickWindowPrivate *cd = QQuickWindowPrivate::get(window); + cd->fireAboutToStop(); ++ if (m_windows.contains(window)) ++ m_windows[window].updatePending = false; + } + + void QSGGuiThreadRenderLoop::windowDestroyed(QQuickWindow *window) +@@ -494,7 +496,8 @@ QImage QSGGuiThreadRenderLoop::grab(QQuickWindow *window) + + void QSGGuiThreadRenderLoop::maybeUpdate(QQuickWindow *window) + { +- if (!m_windows.contains(window)) ++ QQuickWindowPrivate *cd = QQuickWindowPrivate::get(window); ++ if (!cd->isRenderable() || !m_windows.contains(window)) + return; + + m_windows[window].updatePending = true; +-- +2.16.3 + -- cgit v1.2.3