--- source/astub.c.orig 2004-08-22 14:44:50.691126872 +0100 +++ source/astub.c 2004-08-22 14:47:15.532107696 +0100 @@ -540,6 +540,11 @@ return(tempbuf); } //end +void SpriteName(short spritenum, char *lo2) +{ + sprintf(lo2,names[sprite[spritenum].picnum]); +}// end SpriteName + const char *ExtGetSpriteCaption(short spritenum) { @@ -608,7 +613,11 @@ // y1, y2 0-143 (status bar is 144 high, origin is top-left of STATUS BAR) // col 0-15 - +void PrintStatus(char *string,int num,char x,char y,char color) +{ + sprintf(tempbuf,"%s %d",string,num); + printext16(x*8,y*8,color,-1,tempbuf,0); +} void TotalMem() { @@ -1276,18 +1285,6 @@ } - -void PrintStatus(char *string,int num,char x,char y,char color) -{ - sprintf(tempbuf,"%s %d",string,num); - printext16(x*8,y*8,color,-1,tempbuf,0); -} - -void SpriteName(short spritenum, char *lo2) -{ - sprintf(lo2,names[sprite[spritenum].picnum]); -}// end SpriteName - char GAMEpalette[768]; char WATERpalette[768]; char SLIMEpalette[768]; @@ -1326,6 +1323,17 @@ ReadGamePalette(); }// end ReadPaletteTable +void Ver() +{ + sprintf(tempbuf,"DUKE NUKEM BUILD: V032696"); + if (qsetmode == 200) //In 3D mode + { printext256(60*8,24*8,11,-1,tempbuf,1); + rotatesprite((320-8)<<16,(200-8)<<16,64<<9,0,SPINNINGNUKEICON+(((4-totalclock>>3))&7),0,0,0,0,0,xdim-1,ydim-1); + }else + { printext16(0,0,15,-1,tempbuf,0); + } +} + void Keys3d(void) { long i,count,rate,nexti; @@ -2206,17 +2214,6 @@ } } -void Ver() -{ - sprintf(tempbuf,"DUKE NUKEM BUILD: V032696"); - if (qsetmode == 200) //In 3D mode - { printext256(60*8,24*8,11,-1,tempbuf,1); - rotatesprite((320-8)<<16,(200-8)<<16,64<<9,0,SPINNINGNUKEICON+(((4-totalclock>>3))&7),0,0,0,0,0,xdim-1,ydim-1); - }else - { printext16(0,0,15,-1,tempbuf,0); - } -} - ActorMem(int i) {int total=0,j; switch(i)