https://github.com/pygame/pygame/commit/420c1a7341 From: Starbuck5 <46412508+Starbuck5@users.noreply.github.com> Date: Sat, 19 Nov 2022 21:17:32 -0800 Subject: [PATCH] Adjust surface masks to create a proper 24 bit Surface The SDL 2.26.0 pre-release rejects a 24 bit Surface created with this mask, which is the right call, as it needs 32 bits of space. Older SDL went ahead and created a 32 bit surface anyway, which it probably shouldn't have. --- a/test/surface_test.py +++ b/test/surface_test.py @@ -2023,7 +2023,7 @@ def test_get_losses(self): mask8 = (224, 28, 3, 0) mask15 = (31744, 992, 31, 0) mask16 = (63488, 2016, 31, 0) - mask24 = (4278190080, 16711680, 65280, 0) + mask24 = (16711680, 65280, 255, 0) mask32 = (4278190080, 16711680, 65280, 255) # Surfaces with standard depths and masks