From 8376ef56580626e9c0f796d5b85b53a0a1c7d5f5 Mon Sep 17 00:00:00 2001 From: V3n3RiX Date: Sat, 14 Jul 2018 21:03:06 +0100 Subject: gentoo resync : 14.07.2018 --- games-fps/quake2-icculus/files/README-postinstall | 79 +++++++++++++++++++++++ 1 file changed, 79 insertions(+) create mode 100644 games-fps/quake2-icculus/files/README-postinstall (limited to 'games-fps/quake2-icculus/files/README-postinstall') diff --git a/games-fps/quake2-icculus/files/README-postinstall b/games-fps/quake2-icculus/files/README-postinstall new file mode 100644 index 000000000000..3e2245f3bb0a --- /dev/null +++ b/games-fps/quake2-icculus/files/README-postinstall @@ -0,0 +1,79 @@ +This was taken from the README file in the source distribution +and cleaned up a bit. Read all of this, or at least skim it. Please? + +Note: +1. If you install a new compile of quake2, you'll lose your savegames. I'm +sorry. Don't upgrade in the middle of a single-player game. + +=============================================================================== + +To emerge the Quake2 data: +-------------------------- +1. emerge quake2-data + +That was easy huh ? :) Note: this requires the Quake2 CD and/or the data files +from an installed copy of the game (like for windows). + +=============================================================================== + +To install the Quake2 demo data: +-------------------------------- +1. download ftp://ftp.idsoftware.com/idstuff/quake2/q2-314-demo-x86.exe +2. unzip -L q2-314-demo-x86.exe into a temp directory +3. cp baseq2/pak0.pak to /usr/share/games/quake2-data/baseq2/pak0.pak + +=============================================================================== + +To install the Quake2 gamedata from game CD: +-------------------------------------------- +(assuming the cdrom is mounted at /cdrom) + +1. cp /cdrom/Install/Data/baseq2/pak0.pak /usr/share/games/quake2-data/baseq2/ + +2. cp /cdrom/Install/Data/baseq2/video/ /usr/share/games/quake2-data/baseq2/ + (optional) + +3. Download ftp://ftp.idsoftware.com/idstuff/quake2/q2-3.20-x86-full.exe + and extract the contents to a temporary directory (use unzip -L, as this + is a standard zip file). + +4. cp /baseq2/pak1.pak /usr/share/games/quake2-data/baseq2/ +5. cp /baseq2/pak2.pak /usr/share/games/quake2-data/baseq2/ +6. cp /baseq2/players/ /usr/share/games/quake2-data/baseq2/ + +7. if you really want to use the crakhor model, you can find the + skins/sounds on websites like http://www.mike-d.com/games/modskins.html + (optional) + +=============================================================================== + +Capture The Flag: +----------- +To run Capture The Flag, you need to do the following: + +1. Download ftp://ftp.idsoftware.com/idstuff/quake2/q2-3.20-x86-full-ctf.exe +2. unzip that file (using unzip -L) into a temp directory +3. cp /ctf /usr/share/games/quake2-data/ + +Execute quake2 with: + +quake2 +set game ctf +set dedicated 1 + -- or -- +q2ded +set game ctf +=============================================================================== + +Joystick Support: +----------------- +Joystick should function on all compatible SDL platforms using the sdlquake2 +binary as well as on linux using the linux kernel joystick API. + +Joystick obeys the same free-look/strafe rules as mouse. You can set these in +the options menu. + +There are four command line settings for joystick: +1. j_invert_y [1],0 if set to zero pulling back on the joystick points down +2. j_lr_axis [0] set the axis which controls left right movement +3. j_ud_axis [1] set the axis which controls up down (in free-look) or + forward back (freelock off) +4. j_throttle [3] set the axis which controls the players forward backward + throttle (if free-look is true) -- cgit v1.2.3