From e3872864be25f7421015bef2732fa57c0c9fb726 Mon Sep 17 00:00:00 2001 From: V3n3RiX Date: Sat, 4 Aug 2018 08:53:53 +0100 Subject: gentoo resync : 04.08.2018 --- games-fps/aaquake2/Manifest | 8 -- games-fps/aaquake2/aaquake2-0.1.ebuild | 62 -------------- games-fps/aaquake2/files/0.1-gentoo.patch | 90 -------------------- games-fps/aaquake2/files/aaquake2-0.1-gcc41.patch | 39 --------- games-fps/aaquake2/files/aaquake2-0.1-glibc.patch | 22 ----- .../aaquake2/files/aaquake2-0.1-ldflags.patch | 97 ---------------------- games-fps/aaquake2/metadata.xml | 21 ----- 7 files changed, 339 deletions(-) delete mode 100644 games-fps/aaquake2/Manifest delete mode 100644 games-fps/aaquake2/aaquake2-0.1.ebuild delete mode 100644 games-fps/aaquake2/files/0.1-gentoo.patch delete mode 100644 games-fps/aaquake2/files/aaquake2-0.1-gcc41.patch delete mode 100644 games-fps/aaquake2/files/aaquake2-0.1-glibc.patch delete mode 100644 games-fps/aaquake2/files/aaquake2-0.1-ldflags.patch delete mode 100644 games-fps/aaquake2/metadata.xml (limited to 'games-fps/aaquake2') diff --git a/games-fps/aaquake2/Manifest b/games-fps/aaquake2/Manifest deleted file mode 100644 index 0df2df94a45d..000000000000 --- a/games-fps/aaquake2/Manifest +++ /dev/null @@ -1,8 +0,0 @@ -AUX 0.1-gentoo.patch 2539 BLAKE2B 7235721af47a838b94a1b690b045d27e9dc6ea8705a31ff89855e7fc6033b4774d58dd41f5988e342140fe6bc206f577490b25d41c3ce364c8fe10165fdb66ba SHA512 2d288074c7181f0359d83b84dc4733d99924455fe733b67e52ee95976e8103536e2935b79ab9a1b8fc481c57d1c7472386fdb9e185db64adca61ea376aae1d09 -AUX aaquake2-0.1-gcc41.patch 739 BLAKE2B bcc9a33912c860f2d167390f447478f993b12b85f8c65285c7926a6cde844de597de39c894e671255543970d6a0b69db216d70b98f3e2fd7f85e449c15546b05 SHA512 d5678631a35cb19beb99001fdaeb2223c89e699cd57dbaee8c0c30d77d8d75cc9505bb382c1cbda00f308133c26551f2e528b2880de378df92e3ec5370e8135e -AUX aaquake2-0.1-glibc.patch 338 BLAKE2B 7daab77b94bc7d043e80c8f22358af9bf9e34e3742b3269a2c05387ddbb928f6122fa5db4481fb901658bc3da9b407bf7c806468e6d366045028d90d4541533e SHA512 6aca1c77b20030c3a70fbec76ec5c27ec767434069fa4cddcac478e52cc52d286b4c9765e50309e64aff0a0fcb3021c47059a5b027ad98cb5a3d3ced0d92e824 -AUX aaquake2-0.1-ldflags.patch 3564 BLAKE2B 569d2796e96c86843285b86ecc51875c1b2e1e5898ad611ef557fb5effeef46596ea83fc92be84dad2c4a668d9af2a3af78bcc6563256f39aecca11cce177e72 SHA512 4ef54ac768e76e4abc917f9c6ddbde426bbd8c71510ce398bbebaf1a5969ee59ca642dedea32b3150a58c2550b14b0a8953123017bf101ec3fac09f90e92ad72 -DIST q2source-3.21.zip 1477764 BLAKE2B afdeeff318e23397d24f9ecc68f4015b03d58d3f7794dd23febc4e285a916b2cf8c93b872a62a33dc1a4b7c2fff34ad92781e0320296cc13d4721b8cd5bf345a SHA512 eb3fcf3327272b7472a044336be4d73111f5b9f50b4916609996ecb690555654990c1f86e63cd6e7d4a30844e66d3eca2e428e29a598bce52e953c326caf9752 -DIST quake2-ref_softaa-0.1.tar.gz 12931 BLAKE2B b20644662b903e7604f53283008b54c86e83e7b1dd6b66a505bbaa41fdfaa3c783cbb73d320418595498b54ddc2f72e94d53096bc82cb173be9fcdd192dee2b9 SHA512 d5f7e46485084217f5cb8fdcfa360106eafbfac9dad03e4853367e9cf6857a9789ec4d37d3bca656730282649b3e33b0ab04d4c0a73de36f794d98f3c048401c -EBUILD aaquake2-0.1.ebuild 1464 BLAKE2B 4201ced22006e750064336fe4d9646a118b069d2f602974db7d794003f8e034ca1f754c655045f425238fd018703583140245a1f573adb097254e02f0c388471 SHA512 0367992b1d5d4513b837bf0567154c917871fb6eaf0950357caa0877ca721adc5e317038494bdb08b91433799bd027a168b6577e0f8d9fc41c50a659e31dcfbe -MISC metadata.xml 627 BLAKE2B f3919c638d66c1ea85f095ed0218b44ddc636e42f4a29f5ad3b9444e89a27d10e7dfd98814f2388d9a9b49296b584df31853036a9d851569c6eb88669e1cbdf7 SHA512 f212c3b4649df80d15c769067fe816d491201fc3d9193f5a54bad860aa19aab23cd5d6f82be7985ffe9493079de3c56348052657ac55bbbe8e298392887fabc1 diff --git a/games-fps/aaquake2/aaquake2-0.1.ebuild b/games-fps/aaquake2/aaquake2-0.1.ebuild deleted file mode 100644 index a7aa57c721bd..000000000000 --- a/games-fps/aaquake2/aaquake2-0.1.ebuild +++ /dev/null @@ -1,62 +0,0 @@ -# Copyright 1999-2017 Gentoo Foundation -# Distributed under the terms of the GNU General Public License v2 - -EAPI=5 -inherit eutils games - -DESCRIPTION="text mode Quake II" -HOMEPAGE="https://www.jfedor.org/aaquake2/" -SRC_URI="mirror://idsoftware/source/q2source-3.21.zip - https://www.jfedor.org/aaquake2/quake2-ref_softaa-${PV}.tar.gz" - -LICENSE="GPL-2" -SLOT="0" -KEYWORDS="~x86" -IUSE="" - -RDEPEND="media-libs/aalib" -DEPEND="${RDEPEND} - app-arch/unzip" - -S=${WORKDIR}/quake2-3.21/linux - -src_prepare() { - cd .. && epatch \ - "${FILESDIR}"/${PV}-gentoo.patch \ - "${FILESDIR}"/${P}-gcc41.patch - cd "${S}" && epatch \ - "${FILESDIR}"/${P}-glibc.patch \ - "${FILESDIR}"/${P}-ldflags.patch - sed -i \ - -e "s:GENTOO_DIR:$(games_get_libdir)/${PN}:" sys_linux.c || die - sed -i \ - -e "s:/etc/quake2.conf:${GAMES_SYSCONFDIR}/${PN}.conf:" \ - sys_linux.c vid_so.c || die -} - -src_compile() { - mkdir -p releasei386-glibc/ref_soft - emake -j1 \ - GENTOO_CFLAGS="${CFLAGS}" \ - GENTOO_DATADIR="${GAMES_DATADIR}"/quake2/baseq2/ \ - build_release -} - -src_install() { - cd release* || die - - exeinto "$(games_get_libdir)"/${PN} - doexe gamei386.so ref_softaa.so - dosym ref_softaa.so "$(games_get_libdir)"/${PN}/ref_softx.so - dosym ref_softaa.so "$(games_get_libdir)"/${PN}/ref_soft.so - exeinto "$(games_get_libdir)"/${PN}/ctf - doexe ctf/gamei386.so - - newgamesbin quake2 aaquake2 - - insinto "${GAMES_SYSCONFDIR}" - echo "$(games_get_libdir)"/${PN} > ${PN}.conf - doins ${PN}.conf - - prepgamesdirs -} diff --git a/games-fps/aaquake2/files/0.1-gentoo.patch b/games-fps/aaquake2/files/0.1-gentoo.patch deleted file mode 100644 index cc7bb1733f64..000000000000 --- a/games-fps/aaquake2/files/0.1-gentoo.patch +++ /dev/null @@ -1,90 +0,0 @@ ---- linux/Makefile.old -+++ linux/Makefile -@@ -54,7 +54,7 @@ - RELEASE_CFLAGS=$(BASE_CFLAGS) -O6 -ffast-math -funroll-loops \ - -fomit-frame-pointer -fexpensive-optimizations - else --RELEASE_CFLAGS=$(BASE_CFLAGS) -g -mpentiumpro -O6 -ffast-math -funroll-loops \ -+RELEASE_CFLAGS=$(BASE_CFLAGS) -g $(GENTOO_CFLAGS) -DGENTOO_DATADIR=\\\"$(GENTOO_DATADIR)\\\" -O6 -ffast-math -funroll-loops \ - -fomit-frame-pointer -fexpensive-optimizations - endif - -@@ -92,7 +92,7 @@ - ############################################################################# - - ifeq ($(ARCH),axp) --TARGETS=$(BUILDDIR)/q2ded \ -+TARGETS=\ - $(BUILDDIR)/game$(ARCH).$(SHLIBEXT) \ - $(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT) \ - # $(BUILDDIR)/xatrix/game$(ARCH).$(SHLIBEXT) \ -@@ -100,11 +100,7 @@ - else - TARGETS=$(BUILDDIR)/quake2 \ - $(BUILDDIR)/game$(ARCH).$(SHLIBEXT) \ -- $(BUILDDIR)/ref_soft.$(SHLIBEXT) \ -- $(BUILDDIR)/ref_softx.$(SHLIBEXT) \ - $(BUILDDIR)/ref_softaa.$(SHLIBEXT) \ -- $(BUILDDIR)/ref_gl.$(SHLIBEXT) \ -- $(BUILDDIR)/ref_glx.$(SHLIBEXT) \ - $(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT) \ - # $(BUILDDIR)/xatrix/game$(ARCH).$(SHLIBEXT) \ - # $(BUILDDIR)/rogue/game$(ARCH).$(SHLIBEXT) -@@ -125,9 +121,6 @@ - build_release: - @-mkdir $(BUILD_RELEASE_DIR) \ - $(BUILD_RELEASE_DIR)/client \ -- $(BUILD_RELEASE_DIR)/ded \ -- $(BUILD_RELEASE_DIR)/ref_soft \ -- $(BUILD_RELEASE_DIR)/ref_gl \ - $(BUILD_RELEASE_DIR)/game \ - $(BUILD_RELEASE_DIR)/ctf \ - # $(BUILD_RELEASE_DIR)/xatrix \ ---- linux/sys_linux.c.old -+++ linux/sys_linux.c -@@ -220,7 +220,7 @@ - char curpath[MAX_OSPATH]; - char *path; - #ifdef __i386__ -- const char *gamename = "gamei386.so"; -+ const char *gamename = "GENTOO_DIR/gamei386.so"; - #elif defined __alpha__ - const char *gamename = "gameaxp.so"; - #else -@@ -250,6 +250,14 @@ - { - Com_Printf ("LoadLibrary (%s)\n",name); - break; -+ } else { -+ sprintf (name, "%s", gamename); -+ game_library = dlopen (name, RTLD_LAZY ); -+ if (game_library) -+ { -+ Com_Printf ("LoadLibrary (%s)\n",name); -+ break; -+ } - } - } - ---- qcommon/files.c.old -+++ qcommon/files.c -@@ -865,7 +865,7 @@ - // - // start up with baseq2 by default - // -- FS_AddGameDirectory (va("%s/"BASEDIRNAME, fs_basedir->string) ); -+ FS_AddGameDirectory (va(BASEDIRNAME) ); - - // any set gamedirs will be freed up to here - fs_base_searchpaths = fs_searchpaths; ---- qcommon/qcommon.h.old -+++ qcommon/qcommon.h -@@ -25,7 +25,7 @@ - - #define VERSION 3.21 - --#define BASEDIRNAME "baseq2" -+#define BASEDIRNAME GENTOO_DATADIR - - #ifdef WIN32 - diff --git a/games-fps/aaquake2/files/aaquake2-0.1-gcc41.patch b/games-fps/aaquake2/files/aaquake2-0.1-gcc41.patch deleted file mode 100644 index bb2e8e5979e5..000000000000 --- a/games-fps/aaquake2/files/aaquake2-0.1-gcc41.patch +++ /dev/null @@ -1,39 +0,0 @@ ---- game/g_local.h.old -+++ game/g_local.h -@@ -458,11 +458,6 @@ - extern int sm_meat_index; - extern int snd_fry; - --extern int jacket_armor_index; --extern int combat_armor_index; --extern int body_armor_index; -- -- - // means of death - #define MOD_UNKNOWN 0 - #define MOD_BLASTER 1 ---- ctf/g_local.h.old -+++ ctf/g_local.h -@@ -466,11 +466,6 @@ - extern int sm_meat_index; - extern int snd_fry; - --extern int jacket_armor_index; --extern int combat_armor_index; --extern int body_armor_index; -- -- - // means of death - #define MOD_UNKNOWN 0 - #define MOD_BLASTER 1 -@@ -556,10 +556,6 @@ - - extern cvar_t *sv_maplist; - --//ZOID --extern qboolean is_quad; --//ZOID -- - #define world (&g_edicts[0]) - - // item spawnflags diff --git a/games-fps/aaquake2/files/aaquake2-0.1-glibc.patch b/games-fps/aaquake2/files/aaquake2-0.1-glibc.patch deleted file mode 100644 index 638e91b2c393..000000000000 --- a/games-fps/aaquake2/files/aaquake2-0.1-glibc.patch +++ /dev/null @@ -1,22 +0,0 @@ ---- rw_aa.c.old -+++ rw_aa.c -@@ -61,7 +61,7 @@ - #include - #include - --#include -+#include - - #include - ---- rw_in_aa.c.old -+++ rw_in_aa.c -@@ -46,7 +46,7 @@ - #include - #include - --#include -+#include - - #include - diff --git a/games-fps/aaquake2/files/aaquake2-0.1-ldflags.patch b/games-fps/aaquake2/files/aaquake2-0.1-ldflags.patch deleted file mode 100644 index dc2359ac48d7..000000000000 --- a/games-fps/aaquake2/files/aaquake2-0.1-ldflags.patch +++ /dev/null @@ -1,97 +0,0 @@ ---- Makefile.old -+++ Makefile -@@ -59,7 +59,7 @@ - endif - - DEBUG_CFLAGS=$(BASE_CFLAGS) -g --LDFLAGS=-ldl -lm -+LDLIBS=-ldl -lm - SVGALDFLAGS=-lvga -lm - XLDFLAGS=-L/usr/X11R6/lib -lX11 -lXext -lXxf86dga - AALDFLAGS=-lm -laa -@@ -195,7 +195,7 @@ - endif - - $(BUILDDIR)/quake2 : $(QUAKE2_OBJS) $(QUAKE2_AS_OBJS) -- $(CC) $(CFLAGS) -o $@ $(QUAKE2_OBJS) $(QUAKE2_AS_OBJS) $(LDFLAGS) -+ $(CC) $(CFLAGS) $(LDFLAGS) -o $@ $(QUAKE2_OBJS) $(QUAKE2_AS_OBJS) $(LDLIBS) - - $(BUILDDIR)/client/cl_cin.o : $(CLIENT_DIR)/cl_cin.c - $(DO_CC) -@@ -374,7 +374,7 @@ - $(BUILDDIR)/ded/cd_null.o - - $(BUILDDIR)/q2ded : $(Q2DED_OBJS) -- $(CC) $(CFLAGS) -o $@ $(Q2DED_OBJS) $(LDFLAGS) -+ $(CC) $(CFLAGS) $(LDFLAGS) -o $@ $(Q2DED_OBJS) $(LDLIBS) - - $(BUILDDIR)/ded/cmd.o : $(COMMON_DIR)/cmd.c - $(DO_DED_CC) -@@ -503,7 +503,7 @@ - $(BUILDDIR)/game/m_flash.o - - $(BUILDDIR)/game$(ARCH).$(SHLIBEXT) : $(GAME_OBJS) -- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(GAME_OBJS) -+ $(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -o $@ $(GAME_OBJS) - - $(BUILDDIR)/game/g_ai.o : $(GAME_DIR)/g_ai.c - $(DO_SHLIB_CC) -@@ -682,7 +682,7 @@ - $(BUILDDIR)/ctf/q_shared.o - - $(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT) : $(CTF_OBJS) -- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(CTF_OBJS) -+ $(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -o $@ $(CTF_OBJS) - - $(BUILDDIR)/ctf/g_ai.o : $(CTF_DIR)/g_ai.c - $(DO_SHLIB_CC) -@@ -821,7 +821,7 @@ - $(BUILDDIR)/xatrix/q_shared.o - - $(BUILDDIR)/xatrix/game$(ARCH).$(SHLIBEXT) : $(XATRIX_OBJS) -- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(XATRIX_OBJS) -+ $(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -o $@ $(XATRIX_OBJS) - - $(BUILDDIR)/xatrix/g_ai.o : $(XATRIX_DIR)/g_ai.c - $(DO_SHLIB_CC) -@@ -1048,7 +1048,7 @@ - $(BUILDDIR)/rogue/q_shared.o - - $(BUILDDIR)/rogue/game$(ARCH).$(SHLIBEXT) : $(ROGUE_OBJS) -- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(ROGUE_OBJS) -+ $(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -o $@ $(ROGUE_OBJS) - - $(BUILDDIR)/rogue/dm_ball.o : $(ROGUE_DIR)/dm_ball.c - $(DO_SHLIB_CC) -@@ -1291,15 +1291,15 @@ - $(BUILDDIR)/ref_soft/rw_in_aa.o - - $(BUILDDIR)/ref_soft.$(SHLIBEXT) : $(REF_SOFT_OBJS) $(REF_SOFT_SVGA_OBJS) -- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -Xlinker -Map -Xlinker map.out -o $@ $(REF_SOFT_OBJS) \ -+ $(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -Xlinker -Map -Xlinker map.out -o $@ $(REF_SOFT_OBJS) \ - $(REF_SOFT_SVGA_OBJS) $(SVGALDFLAGS) - - $(BUILDDIR)/ref_softx.$(SHLIBEXT) : $(REF_SOFT_OBJS) $(REF_SOFT_X11_OBJS) -- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_SOFT_OBJS) \ -+ $(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_SOFT_OBJS) \ - $(REF_SOFT_X11_OBJS) $(XLDFLAGS) - - $(BUILDDIR)/ref_softaa.$(SHLIBEXT) : $(REF_SOFT_OBJS) $(REF_SOFT_AA_OBJS) -- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_SOFT_OBJS) \ -+ $(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_SOFT_OBJS) \ - $(REF_SOFT_AA_OBJS) $(AALDFLAGS) - - $(BUILDDIR)/ref_soft/r_aclip.o : $(REF_SOFT_DIR)/r_aclip.c -@@ -1445,10 +1445,10 @@ - $(BUILDDIR)/ref_gl/gl_glx.o - - $(BUILDDIR)/ref_gl.$(SHLIBEXT) : $(REF_GL_OBJS) $(REF_GL_FXMESA_OBJS) -- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_GL_OBJS) $(REF_GL_FXMESA_OBJS) $(GLLDFLAGS) -+ $(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_GL_OBJS) $(REF_GL_FXMESA_OBJS) $(GLLDFLAGS) - - $(BUILDDIR)/ref_glx.$(SHLIBEXT) : $(REF_GL_OBJS) $(REF_GL_GLX_OBJS) -- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_GL_OBJS) $(REF_GL_GLX_OBJS) $(GLXLDFLAGS) -+ $(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_GL_OBJS) $(REF_GL_GLX_OBJS) $(GLXLDFLAGS) - - $(BUILDDIR)/ref_gl/gl_draw.o : $(REF_GL_DIR)/gl_draw.c - $(DO_GL_SHLIB_CC) diff --git a/games-fps/aaquake2/metadata.xml b/games-fps/aaquake2/metadata.xml deleted file mode 100644 index 0ac912115906..000000000000 --- a/games-fps/aaquake2/metadata.xml +++ /dev/null @@ -1,21 +0,0 @@ - - - - - games@gentoo.org - Gentoo Games Project - - -aaquake2 - Text Mode Quake II - -What? -Just what you heard - text mode Quake II. - -Why? -Why not? You can watch TV in text mode, you can play DVDs in text mode, -you can play Quake 1 in text mode. Quake II is the logical next step. - -Or, as the author of ttyquake put it, "If you have to ask why, you're -not a member of the intended audience." - - -- cgit v1.2.3