From 4f2d7949f03e1c198bc888f2d05f421d35c57e21 Mon Sep 17 00:00:00 2001 From: V3n3RiX Date: Mon, 9 Oct 2017 18:53:29 +0100 Subject: reinit the tree, so we can have metadata --- games-fps/aaquake2/Manifest | 10 +++ games-fps/aaquake2/aaquake2-0.1.ebuild | 62 ++++++++++++++ games-fps/aaquake2/files/0.1-gentoo.patch | 90 ++++++++++++++++++++ games-fps/aaquake2/files/aaquake2-0.1-gcc41.patch | 39 +++++++++ games-fps/aaquake2/files/aaquake2-0.1-glibc.patch | 22 +++++ .../aaquake2/files/aaquake2-0.1-ldflags.patch | 97 ++++++++++++++++++++++ games-fps/aaquake2/metadata.xml | 21 +++++ 7 files changed, 341 insertions(+) create mode 100644 games-fps/aaquake2/Manifest create mode 100644 games-fps/aaquake2/aaquake2-0.1.ebuild create mode 100644 games-fps/aaquake2/files/0.1-gentoo.patch create mode 100644 games-fps/aaquake2/files/aaquake2-0.1-gcc41.patch create mode 100644 games-fps/aaquake2/files/aaquake2-0.1-glibc.patch create mode 100644 games-fps/aaquake2/files/aaquake2-0.1-ldflags.patch create mode 100644 games-fps/aaquake2/metadata.xml (limited to 'games-fps/aaquake2') diff --git a/games-fps/aaquake2/Manifest b/games-fps/aaquake2/Manifest new file mode 100644 index 000000000000..eda9bc360d7d --- /dev/null +++ b/games-fps/aaquake2/Manifest @@ -0,0 +1,10 @@ +AUX 0.1-gentoo.patch 2539 SHA256 60d4883d1c50bf806c04254db29c784f0baafc69c2d093c45cd89f94a6bd1c80 SHA512 2d288074c7181f0359d83b84dc4733d99924455fe733b67e52ee95976e8103536e2935b79ab9a1b8fc481c57d1c7472386fdb9e185db64adca61ea376aae1d09 WHIRLPOOL 338731d1be571bcb953228c8741e7f8decc92e8e9daed98cf1a3f897270f3656e53c71ca4af754d15aa6e9c9689e9987fc3f1d0218527f055018e3e9f4a0f39c +AUX aaquake2-0.1-gcc41.patch 739 SHA256 18e8b7dcf3234b8422b90a32049a89ba3c91d29e4d6165e92c73185b168ef10f SHA512 d5678631a35cb19beb99001fdaeb2223c89e699cd57dbaee8c0c30d77d8d75cc9505bb382c1cbda00f308133c26551f2e528b2880de378df92e3ec5370e8135e WHIRLPOOL 50933b612f3c9aecf4c50fcfe713eb429b208000e8161545fd48477d60bc950c69ccaa87a0f10b7dd9bcc9fa5fe17c0aa0e68bbf3c550c07e1496648bc1d899d +AUX aaquake2-0.1-glibc.patch 338 SHA256 68f6ac5ec933fa6a0bf88c6460627d65a54204361c5cf7987a0a4733e81f699f SHA512 6aca1c77b20030c3a70fbec76ec5c27ec767434069fa4cddcac478e52cc52d286b4c9765e50309e64aff0a0fcb3021c47059a5b027ad98cb5a3d3ced0d92e824 WHIRLPOOL f5ed5cc66cff5f9caa9008fd7e39b7fb255afa2cb650a87a361d6c6e4681f009047f3bea970aab70d42d6ed90cfe959b80f7fcb58db61157bb88dff57c6ae12b +AUX aaquake2-0.1-ldflags.patch 3564 SHA256 26534690b339a0d064c80089f83e35af19767ce0ab66b81678c4f59827027871 SHA512 4ef54ac768e76e4abc917f9c6ddbde426bbd8c71510ce398bbebaf1a5969ee59ca642dedea32b3150a58c2550b14b0a8953123017bf101ec3fac09f90e92ad72 WHIRLPOOL de135c52107455be7cf1c9a441aca8e3bca2889e11fbc6453e8177cb5df683d99ee7933ad17acd5780ecd2d342b64dc6ee1b00a1bacbe2b43336eb6905fee642 +DIST q2source-3.21.zip 1477764 SHA256 c9200316de189638d0d997a0092f36b85f2c3f9e4ebe30f4b1c356745ad676ca SHA512 eb3fcf3327272b7472a044336be4d73111f5b9f50b4916609996ecb690555654990c1f86e63cd6e7d4a30844e66d3eca2e428e29a598bce52e953c326caf9752 WHIRLPOOL 7b372c99d97e4bf807b07d93726cba748116e21c9e5f3348e0571632742a2574cc395e762e7e30a529fe5d45a82e3f047605cc4d788fb1e67d0ee9a615d8af34 +DIST quake2-ref_softaa-0.1.tar.gz 12931 SHA256 e848919804e65c99dc900b640e5d5c6f018d2181908a48bb1b0330efa90d3a6a SHA512 d5f7e46485084217f5cb8fdcfa360106eafbfac9dad03e4853367e9cf6857a9789ec4d37d3bca656730282649b3e33b0ab04d4c0a73de36f794d98f3c048401c WHIRLPOOL 568c28704c9577d9b789b6fff32baf05ceaab692c65ebd84a2200222d98178e53909375a859dac35d60e37664e9450252c8d9d8d286252836b49663b12ab8f74 +EBUILD aaquake2-0.1.ebuild 1463 SHA256 2ba115f7e33e4c7870a7bd10b008e173c393b043881198d96e777ac92f9c2991 SHA512 f06bb2580e7029c435f43c7e25f86234871be6a750f6cb47ef1b7aa2eccff0a66b0f68d02efbf1b2c4adf02dcb111c833dca39f44db16e7217e29989d1fec94f WHIRLPOOL df539f5626c79a5079e9df83c854f3e8cf0cac221b1030868439bf898f7b6a27831464c46cd0d8de636bcf3bea9ba537f3e401bcf8cdf651bcb13edcb80d6c68 +MISC ChangeLog 2557 SHA256 c48e8f3f28ac17db8d705a137bfe93a6e48749f12f3c95c3f51848a03bc8c3eb SHA512 567b5e4fa9951159ab0d3395fb67848b15d6e8114d350e94ff81f9c2339829237c3cbb30db266043533a64c71c9f5abfaa76c32c413b810c311770e3f2796d20 WHIRLPOOL 2a64d20b320066a773640f362f955a73a9712202d369c891f2b4f5706cf719f04e6140805a32f92d0a43682b3e668c91ce8720ec70d91aa5733ede26d79a2334 +MISC ChangeLog-2015 1503 SHA256 ac4bfdd59ee9f5414be669656d766621a1e2e9e63d9140e56d0d2bf05ef10962 SHA512 2bf681c4835a7cd031ac8d51e3ae1b2337bb7b6e1554a77c6ece821b5527e76ecb4581bf6e5abdc9f72aa386c1f0472ea39e5e6dd57e5b937defe84b45729be3 WHIRLPOOL 92e56b14d7b95f03f3d8e01d0cb86c4fae1686e01e6cf7567eb7347d7dc995f1983eb6a8eb59ead6be1c03ca2cb62a0312563ae53e596ce7494353a91494e329 +MISC metadata.xml 627 SHA256 994fe8da648aa2676bead29f8842f4cd4d68dc8cb8e9b3dbbbbd71ede4be0f4a SHA512 f212c3b4649df80d15c769067fe816d491201fc3d9193f5a54bad860aa19aab23cd5d6f82be7985ffe9493079de3c56348052657ac55bbbe8e298392887fabc1 WHIRLPOOL c261ecc0fb612faeb11e91cd2d42deddafd062c93fc07bd25b53fa600d92938c7f4443bce82edc7ca8706f23a60a04247c2f535d8d061bf35a4e97836e9bf020 diff --git a/games-fps/aaquake2/aaquake2-0.1.ebuild b/games-fps/aaquake2/aaquake2-0.1.ebuild new file mode 100644 index 000000000000..302eb4ad067f --- /dev/null +++ b/games-fps/aaquake2/aaquake2-0.1.ebuild @@ -0,0 +1,62 @@ +# Copyright 1999-2017 Gentoo Foundation +# Distributed under the terms of the GNU General Public License v2 + +EAPI=5 +inherit eutils games + +DESCRIPTION="text mode Quake II" +HOMEPAGE="https://www.jfedor.org/aaquake2/" +SRC_URI="mirror://idsoftware/source/q2source-3.21.zip + https://www.jfedor.org/aaquake2/quake2-ref_softaa-${PV}.tar.gz" + +LICENSE="GPL-2" +SLOT="0" +KEYWORDS="x86" +IUSE="" + +RDEPEND="media-libs/aalib" +DEPEND="${RDEPEND} + app-arch/unzip" + +S=${WORKDIR}/quake2-3.21/linux + +src_prepare() { + cd .. && epatch \ + "${FILESDIR}"/${PV}-gentoo.patch \ + "${FILESDIR}"/${P}-gcc41.patch + cd "${S}" && epatch \ + "${FILESDIR}"/${P}-glibc.patch \ + "${FILESDIR}"/${P}-ldflags.patch + sed -i \ + -e "s:GENTOO_DIR:$(games_get_libdir)/${PN}:" sys_linux.c || die + sed -i \ + -e "s:/etc/quake2.conf:${GAMES_SYSCONFDIR}/${PN}.conf:" \ + sys_linux.c vid_so.c || die +} + +src_compile() { + mkdir -p releasei386-glibc/ref_soft + emake -j1 \ + GENTOO_CFLAGS="${CFLAGS}" \ + GENTOO_DATADIR="${GAMES_DATADIR}"/quake2/baseq2/ \ + build_release +} + +src_install() { + cd release* || die + + exeinto "$(games_get_libdir)"/${PN} + doexe gamei386.so ref_softaa.so + dosym ref_softaa.so "$(games_get_libdir)"/${PN}/ref_softx.so + dosym ref_softaa.so "$(games_get_libdir)"/${PN}/ref_soft.so + exeinto "$(games_get_libdir)"/${PN}/ctf + doexe ctf/gamei386.so + + newgamesbin quake2 aaquake2 + + insinto "${GAMES_SYSCONFDIR}" + echo "$(games_get_libdir)"/${PN} > ${PN}.conf + doins ${PN}.conf + + prepgamesdirs +} diff --git a/games-fps/aaquake2/files/0.1-gentoo.patch b/games-fps/aaquake2/files/0.1-gentoo.patch new file mode 100644 index 000000000000..cc7bb1733f64 --- /dev/null +++ b/games-fps/aaquake2/files/0.1-gentoo.patch @@ -0,0 +1,90 @@ +--- linux/Makefile.old ++++ linux/Makefile +@@ -54,7 +54,7 @@ + RELEASE_CFLAGS=$(BASE_CFLAGS) -O6 -ffast-math -funroll-loops \ + -fomit-frame-pointer -fexpensive-optimizations + else +-RELEASE_CFLAGS=$(BASE_CFLAGS) -g -mpentiumpro -O6 -ffast-math -funroll-loops \ ++RELEASE_CFLAGS=$(BASE_CFLAGS) -g $(GENTOO_CFLAGS) -DGENTOO_DATADIR=\\\"$(GENTOO_DATADIR)\\\" -O6 -ffast-math -funroll-loops \ + -fomit-frame-pointer -fexpensive-optimizations + endif + +@@ -92,7 +92,7 @@ + ############################################################################# + + ifeq ($(ARCH),axp) +-TARGETS=$(BUILDDIR)/q2ded \ ++TARGETS=\ + $(BUILDDIR)/game$(ARCH).$(SHLIBEXT) \ + $(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT) \ + # $(BUILDDIR)/xatrix/game$(ARCH).$(SHLIBEXT) \ +@@ -100,11 +100,7 @@ + else + TARGETS=$(BUILDDIR)/quake2 \ + $(BUILDDIR)/game$(ARCH).$(SHLIBEXT) \ +- $(BUILDDIR)/ref_soft.$(SHLIBEXT) \ +- $(BUILDDIR)/ref_softx.$(SHLIBEXT) \ + $(BUILDDIR)/ref_softaa.$(SHLIBEXT) \ +- $(BUILDDIR)/ref_gl.$(SHLIBEXT) \ +- $(BUILDDIR)/ref_glx.$(SHLIBEXT) \ + $(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT) \ + # $(BUILDDIR)/xatrix/game$(ARCH).$(SHLIBEXT) \ + # $(BUILDDIR)/rogue/game$(ARCH).$(SHLIBEXT) +@@ -125,9 +121,6 @@ + build_release: + @-mkdir $(BUILD_RELEASE_DIR) \ + $(BUILD_RELEASE_DIR)/client \ +- $(BUILD_RELEASE_DIR)/ded \ +- $(BUILD_RELEASE_DIR)/ref_soft \ +- $(BUILD_RELEASE_DIR)/ref_gl \ + $(BUILD_RELEASE_DIR)/game \ + $(BUILD_RELEASE_DIR)/ctf \ + # $(BUILD_RELEASE_DIR)/xatrix \ +--- linux/sys_linux.c.old ++++ linux/sys_linux.c +@@ -220,7 +220,7 @@ + char curpath[MAX_OSPATH]; + char *path; + #ifdef __i386__ +- const char *gamename = "gamei386.so"; ++ const char *gamename = "GENTOO_DIR/gamei386.so"; + #elif defined __alpha__ + const char *gamename = "gameaxp.so"; + #else +@@ -250,6 +250,14 @@ + { + Com_Printf ("LoadLibrary (%s)\n",name); + break; ++ } else { ++ sprintf (name, "%s", gamename); ++ game_library = dlopen (name, RTLD_LAZY ); ++ if (game_library) ++ { ++ Com_Printf ("LoadLibrary (%s)\n",name); ++ break; ++ } + } + } + +--- qcommon/files.c.old ++++ qcommon/files.c +@@ -865,7 +865,7 @@ + // + // start up with baseq2 by default + // +- FS_AddGameDirectory (va("%s/"BASEDIRNAME, fs_basedir->string) ); ++ FS_AddGameDirectory (va(BASEDIRNAME) ); + + // any set gamedirs will be freed up to here + fs_base_searchpaths = fs_searchpaths; +--- qcommon/qcommon.h.old ++++ qcommon/qcommon.h +@@ -25,7 +25,7 @@ + + #define VERSION 3.21 + +-#define BASEDIRNAME "baseq2" ++#define BASEDIRNAME GENTOO_DATADIR + + #ifdef WIN32 + diff --git a/games-fps/aaquake2/files/aaquake2-0.1-gcc41.patch b/games-fps/aaquake2/files/aaquake2-0.1-gcc41.patch new file mode 100644 index 000000000000..bb2e8e5979e5 --- /dev/null +++ b/games-fps/aaquake2/files/aaquake2-0.1-gcc41.patch @@ -0,0 +1,39 @@ +--- game/g_local.h.old ++++ game/g_local.h +@@ -458,11 +458,6 @@ + extern int sm_meat_index; + extern int snd_fry; + +-extern int jacket_armor_index; +-extern int combat_armor_index; +-extern int body_armor_index; +- +- + // means of death + #define MOD_UNKNOWN 0 + #define MOD_BLASTER 1 +--- ctf/g_local.h.old ++++ ctf/g_local.h +@@ -466,11 +466,6 @@ + extern int sm_meat_index; + extern int snd_fry; + +-extern int jacket_armor_index; +-extern int combat_armor_index; +-extern int body_armor_index; +- +- + // means of death + #define MOD_UNKNOWN 0 + #define MOD_BLASTER 1 +@@ -556,10 +556,6 @@ + + extern cvar_t *sv_maplist; + +-//ZOID +-extern qboolean is_quad; +-//ZOID +- + #define world (&g_edicts[0]) + + // item spawnflags diff --git a/games-fps/aaquake2/files/aaquake2-0.1-glibc.patch b/games-fps/aaquake2/files/aaquake2-0.1-glibc.patch new file mode 100644 index 000000000000..638e91b2c393 --- /dev/null +++ b/games-fps/aaquake2/files/aaquake2-0.1-glibc.patch @@ -0,0 +1,22 @@ +--- rw_aa.c.old ++++ rw_aa.c +@@ -61,7 +61,7 @@ + #include + #include + +-#include ++#include + + #include + +--- rw_in_aa.c.old ++++ rw_in_aa.c +@@ -46,7 +46,7 @@ + #include + #include + +-#include ++#include + + #include + diff --git a/games-fps/aaquake2/files/aaquake2-0.1-ldflags.patch b/games-fps/aaquake2/files/aaquake2-0.1-ldflags.patch new file mode 100644 index 000000000000..dc2359ac48d7 --- /dev/null +++ b/games-fps/aaquake2/files/aaquake2-0.1-ldflags.patch @@ -0,0 +1,97 @@ +--- Makefile.old ++++ Makefile +@@ -59,7 +59,7 @@ + endif + + DEBUG_CFLAGS=$(BASE_CFLAGS) -g +-LDFLAGS=-ldl -lm ++LDLIBS=-ldl -lm + SVGALDFLAGS=-lvga -lm + XLDFLAGS=-L/usr/X11R6/lib -lX11 -lXext -lXxf86dga + AALDFLAGS=-lm -laa +@@ -195,7 +195,7 @@ + endif + + $(BUILDDIR)/quake2 : $(QUAKE2_OBJS) $(QUAKE2_AS_OBJS) +- $(CC) $(CFLAGS) -o $@ $(QUAKE2_OBJS) $(QUAKE2_AS_OBJS) $(LDFLAGS) ++ $(CC) $(CFLAGS) $(LDFLAGS) -o $@ $(QUAKE2_OBJS) $(QUAKE2_AS_OBJS) $(LDLIBS) + + $(BUILDDIR)/client/cl_cin.o : $(CLIENT_DIR)/cl_cin.c + $(DO_CC) +@@ -374,7 +374,7 @@ + $(BUILDDIR)/ded/cd_null.o + + $(BUILDDIR)/q2ded : $(Q2DED_OBJS) +- $(CC) $(CFLAGS) -o $@ $(Q2DED_OBJS) $(LDFLAGS) ++ $(CC) $(CFLAGS) $(LDFLAGS) -o $@ $(Q2DED_OBJS) $(LDLIBS) + + $(BUILDDIR)/ded/cmd.o : $(COMMON_DIR)/cmd.c + $(DO_DED_CC) +@@ -503,7 +503,7 @@ + $(BUILDDIR)/game/m_flash.o + + $(BUILDDIR)/game$(ARCH).$(SHLIBEXT) : $(GAME_OBJS) +- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(GAME_OBJS) ++ $(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -o $@ $(GAME_OBJS) + + $(BUILDDIR)/game/g_ai.o : $(GAME_DIR)/g_ai.c + $(DO_SHLIB_CC) +@@ -682,7 +682,7 @@ + $(BUILDDIR)/ctf/q_shared.o + + $(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT) : $(CTF_OBJS) +- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(CTF_OBJS) ++ $(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -o $@ $(CTF_OBJS) + + $(BUILDDIR)/ctf/g_ai.o : $(CTF_DIR)/g_ai.c + $(DO_SHLIB_CC) +@@ -821,7 +821,7 @@ + $(BUILDDIR)/xatrix/q_shared.o + + $(BUILDDIR)/xatrix/game$(ARCH).$(SHLIBEXT) : $(XATRIX_OBJS) +- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(XATRIX_OBJS) ++ $(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -o $@ $(XATRIX_OBJS) + + $(BUILDDIR)/xatrix/g_ai.o : $(XATRIX_DIR)/g_ai.c + $(DO_SHLIB_CC) +@@ -1048,7 +1048,7 @@ + $(BUILDDIR)/rogue/q_shared.o + + $(BUILDDIR)/rogue/game$(ARCH).$(SHLIBEXT) : $(ROGUE_OBJS) +- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(ROGUE_OBJS) ++ $(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -o $@ $(ROGUE_OBJS) + + $(BUILDDIR)/rogue/dm_ball.o : $(ROGUE_DIR)/dm_ball.c + $(DO_SHLIB_CC) +@@ -1291,15 +1291,15 @@ + $(BUILDDIR)/ref_soft/rw_in_aa.o + + $(BUILDDIR)/ref_soft.$(SHLIBEXT) : $(REF_SOFT_OBJS) $(REF_SOFT_SVGA_OBJS) +- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -Xlinker -Map -Xlinker map.out -o $@ $(REF_SOFT_OBJS) \ ++ $(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -Xlinker -Map -Xlinker map.out -o $@ $(REF_SOFT_OBJS) \ + $(REF_SOFT_SVGA_OBJS) $(SVGALDFLAGS) + + $(BUILDDIR)/ref_softx.$(SHLIBEXT) : $(REF_SOFT_OBJS) $(REF_SOFT_X11_OBJS) +- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_SOFT_OBJS) \ ++ $(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_SOFT_OBJS) \ + $(REF_SOFT_X11_OBJS) $(XLDFLAGS) + + $(BUILDDIR)/ref_softaa.$(SHLIBEXT) : $(REF_SOFT_OBJS) $(REF_SOFT_AA_OBJS) +- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_SOFT_OBJS) \ ++ $(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_SOFT_OBJS) \ + $(REF_SOFT_AA_OBJS) $(AALDFLAGS) + + $(BUILDDIR)/ref_soft/r_aclip.o : $(REF_SOFT_DIR)/r_aclip.c +@@ -1445,10 +1445,10 @@ + $(BUILDDIR)/ref_gl/gl_glx.o + + $(BUILDDIR)/ref_gl.$(SHLIBEXT) : $(REF_GL_OBJS) $(REF_GL_FXMESA_OBJS) +- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_GL_OBJS) $(REF_GL_FXMESA_OBJS) $(GLLDFLAGS) ++ $(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_GL_OBJS) $(REF_GL_FXMESA_OBJS) $(GLLDFLAGS) + + $(BUILDDIR)/ref_glx.$(SHLIBEXT) : $(REF_GL_OBJS) $(REF_GL_GLX_OBJS) +- $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_GL_OBJS) $(REF_GL_GLX_OBJS) $(GLXLDFLAGS) ++ $(CC) $(CFLAGS) $(LDFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_GL_OBJS) $(REF_GL_GLX_OBJS) $(GLXLDFLAGS) + + $(BUILDDIR)/ref_gl/gl_draw.o : $(REF_GL_DIR)/gl_draw.c + $(DO_GL_SHLIB_CC) diff --git a/games-fps/aaquake2/metadata.xml b/games-fps/aaquake2/metadata.xml new file mode 100644 index 000000000000..0ac912115906 --- /dev/null +++ b/games-fps/aaquake2/metadata.xml @@ -0,0 +1,21 @@ + + + + + games@gentoo.org + Gentoo Games Project + + +aaquake2 - Text Mode Quake II + +What? +Just what you heard - text mode Quake II. + +Why? +Why not? You can watch TV in text mode, you can play DVDs in text mode, +you can play Quake 1 in text mode. Quake II is the logical next step. + +Or, as the author of ttyquake put it, "If you have to ask why, you're +not a member of the intended audience." + + -- cgit v1.2.3