From 4f2d7949f03e1c198bc888f2d05f421d35c57e21 Mon Sep 17 00:00:00 2001 From: V3n3RiX Date: Mon, 9 Oct 2017 18:53:29 +0100 Subject: reinit the tree, so we can have metadata --- games-arcade/sdb/Manifest | 8 + games-arcade/sdb/files/sdb-1.0.2-endian.patch | 275 +++++++++++++++++++++++++ games-arcade/sdb/files/sdb-1.0.2-gcc43.patch | 10 + games-arcade/sdb/files/sdb-1.0.2-ldflags.patch | 11 + games-arcade/sdb/metadata.xml | 8 + games-arcade/sdb/sdb-1.0.2.ebuild | 49 +++++ 6 files changed, 361 insertions(+) create mode 100644 games-arcade/sdb/Manifest create mode 100644 games-arcade/sdb/files/sdb-1.0.2-endian.patch create mode 100644 games-arcade/sdb/files/sdb-1.0.2-gcc43.patch create mode 100644 games-arcade/sdb/files/sdb-1.0.2-ldflags.patch create mode 100644 games-arcade/sdb/metadata.xml create mode 100644 games-arcade/sdb/sdb-1.0.2.ebuild (limited to 'games-arcade/sdb') diff --git a/games-arcade/sdb/Manifest b/games-arcade/sdb/Manifest new file mode 100644 index 000000000000..2013fc5601d7 --- /dev/null +++ b/games-arcade/sdb/Manifest @@ -0,0 +1,8 @@ +AUX sdb-1.0.2-endian.patch 9118 SHA256 624e039f33ca6be2e63edddcdbe6411d260918b75a79736cef6dc04a83f7e0db SHA512 65b623d93e2369353cc2c900e38b8dfb56e6896cf34447305870c3c01a97770371ecff6c9586f7b758c64b1de4f85da3e0c79264587be325e226488545ea0754 WHIRLPOOL cfb97a93f191808955b655481c9244cb0db91862efa2c1f2e99620e00f10bc091e161d9b899920b119afa42f11a87a0e95981627aefe6dc3f4a6626e63086b37 +AUX sdb-1.0.2-gcc43.patch 169 SHA256 4e8c1fc81abb421917845bcf6a7104de295c8af240abc56b262d89fa0f83047e SHA512 6ffb2d9e3d37fdd1c117bc55bee3f1a05deaf54ea57decf4065eb29b1d01730cbbef52cfb5cefa6c40a6d176d27b8b08badafaa49a40e4231db814ca575fabfe WHIRLPOOL ece6d94224f98768f4d6cdb4bfe1806d6f72057df92ddea9e6c9c554912355934f0547ddf2de1464ba95ed4ed5f2ae41a823271dd2ab858dbe07cadc071fa551 +AUX sdb-1.0.2-ldflags.patch 318 SHA256 d24f3f5777c3cc3ec36f0be968aca24e4dd19fc27bb4550b8711d5b88125fbd3 SHA512 3e279149d66a5d0ad3a8054e449dc237bf4448fcc2c365e94d7716e92f15ad421300982d7b27524877e159dc00117e2feb6f0bbf38d630a618569c361d1138fd WHIRLPOOL 487a0fcdc4d477c37ea6e9255a3f9c9d4820fd8d066bc450cb2773971464722a87831216f2493e26a3713f3bd6127aaa44106756e78be84ac86417fc7ec9f3a4 +DIST sdb-1.0.2.tar.gz 10342311 SHA256 f50d641413324448d102d3a6e8c3c340a310e5f8a5656b2cb86036a449b46534 SHA512 670d43717224d564bfecac44a3570167e19b7b4c50a21afab6903b0b0f2f6092a5551fd2cc63b659d2c2eadff5156c97876b96db3a10beabbbadc689b1d46efc WHIRLPOOL c7aa82ed22218e80cbb4d77d6e26fd28abe979624066c73eab5bb9650a590e4118e4b5e0fbb11cffd8624cef83fadd2e71d7a67f3ac04cfc1b3f060772a78556 +EBUILD sdb-1.0.2.ebuild 1210 SHA256 44befb61f0c4cb070d9c2d032ad4fd1c88f5f5bddbde916ea41febed0d236b7b SHA512 2fe584d7582592f2cf9828543bd55570332f85dfd43bfd33d82c5b7ba8737836532c7e9ed4bf138d453a4b541e8e99616e49fc576b5bd75c5c6ef16a1b7acb80 WHIRLPOOL 5c1d7abdbc7fe5747fd773f5ac25fc5603b8a9043d8b4daf38b5cef1936defef659b3d7241e2a47c888f140f689b968c951d4ad8c40e785f84b3eb7f7667d48a +MISC ChangeLog 2514 SHA256 d9c2b0e563ced46d5f5147420a07a1b4f25d78e263788a31e72fe5e558180cb7 SHA512 a941c8a91c1a633e953e3f9d4df9fffe0f2159cf04fc6231477816a56952732486d52d7888b1ca0b2c46788d2d8413a0866c6fdd4ea5969eb07af3411ed80c64 WHIRLPOOL 569b2e60cbc8d15ffa5d7676f9825f6131099eff22a5ddda3fba08fc4da4fd78e8bafe0e22b412e6338e6f69e970d1f0b4764dd39160330830145a85c0d50054 +MISC ChangeLog-2015 1216 SHA256 54725684b152985dfb333be0ef5f2ec4f5e51b97899efff1eb9e251d2e94ef3f SHA512 f63b2ff0925a4cdf671a7f246635e8ddf4b3fbe45b4b14c2698a5ff9adae03df7991a58d11aa97aa4d0100d5b539da7f07c84c515b0129fdfbd73622dabb0482 WHIRLPOOL 32993ae3775dc62bf0f1231487c2c0b9a1a0ca35975bafcc6863e50f9aef0bb6a21bd337465c8a27efa0ded122ed10f7720339b64e2ac26a0eee68782dd6a0ae +MISC metadata.xml 249 SHA256 943b9ce0cd072229b43569ab668dd7ec741d9dfefd942c8921dabd4490b27b0c SHA512 895577c3a805c40581da03057b94e3f28f05f23012bf350c1e3575847d1a0fe40bb044a46f909012a200d991a400f6389358a60e9c2b5bef0da01fb26f846118 WHIRLPOOL b10e21575c78e201a652c8582cd16e3f7c86b13dd20a30f4cea44066fb139440b3c186147dbaae83478f11a20b6f457a99c8b29ee1239a4caaa21eee01250088 diff --git a/games-arcade/sdb/files/sdb-1.0.2-endian.patch b/games-arcade/sdb/files/sdb-1.0.2-endian.patch new file mode 100644 index 000000000000..e7b33970274f --- /dev/null +++ b/games-arcade/sdb/files/sdb-1.0.2-endian.patch @@ -0,0 +1,275 @@ +diff -Naur sdb-1.0.2.orig/src/byteswap.h sdb-1.0.2/src/byteswap.h +--- sdb-1.0.2.orig/src/byteswap.h 1970-01-01 01:00:00.000000000 +0100 ++++ sdb-1.0.2/src/byteswap.h 2005-06-11 14:02:33.401905848 +0200 +@@ -0,0 +1,187 @@ ++/* $OpenBSD: endian.h,v 1.14 2004/01/11 19:17:31 brad Exp $ */ ++ ++/*- ++ * Copyright (c) 1997 Niklas Hallqvist. All rights reserved. ++ * ++ * Redistribution and use in source and binary forms, with or without ++ * modification, are permitted provided that the following conditions ++ * are met: ++ * 1. Redistributions of source code must retain the above copyright ++ * notice, this list of conditions and the following disclaimer. ++ * 2. Redistributions in binary form must reproduce the above copyright ++ * notice, this list of conditions and the following disclaimer in the ++ * documentation and/or other materials provided with the distribution. ++ * ++ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ++ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ++ * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ++ * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ++ * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ++ * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ++ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ++ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ++ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ++ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ++ */ ++ ++/* ++ * Generic definitions for little- and big-endian systems. Other endianesses ++ * has to be dealt with in the specific machine/endian.h file for that port. ++ * ++ * This file is meant to be included from a little- or big-endian port's ++ * machine/endian.h after setting BYTE_ORDER to either 1234 for little endian ++ * or 4321 for big.. ++ */ ++ ++#ifndef _BYTESWAP_H_ ++#define _BYTESWAP_H_ ++ ++#undef LITTLE_ENDIAN ++#define LITTLE_ENDIAN 1234 ++#undef BIG_ENDIAN ++#define BIG_ENDIAN 4321 ++#undef PDP_ENDIAN ++#define PDP_ENDIAN 3412 ++ ++#ifdef __GNUC__ ++ ++#define __swap16gen(x) __extension__({ \ ++ unsigned short __swap16gen_x = (x); \ ++ \ ++ (unsigned short)((__swap16gen_x & 0xff) << 8 | \ ++ (__swap16gen_x & 0xff00) >> 8); \ ++}) ++ ++#define __swap32gen(x) __extension__({ \ ++ unsigned int __swap32gen_x = (x); \ ++ \ ++ (unsigned int)((__swap32gen_x & 0xff) << 24 | \ ++ (__swap32gen_x & 0xff00) << 8 | \ ++ (__swap32gen_x & 0xff0000) >> 8 | \ ++ (__swap32gen_x & 0xff000000) >> 24); \ ++}) ++ ++#else /* __GNUC__ */ ++ ++/* Note that these macros evaluate their arguments several times. */ ++#define __swap16gen(x) \ ++ (unsigned short)(((unsigned short)(x) & 0xff) << 8 | ((unsigned short)(x) & 0xff00) >> 8) ++ ++#define __swap32gen(x) \ ++ (unsigned int)(((unsigned int)(x) & 0xff) << 24 | \ ++ ((unsigned int)(x) & 0xff00) << 8 | ((unsigned int)(x) & 0xff0000) >> 8 | \ ++ ((unsigned int)(x) & 0xff000000) >> 24) ++ ++#endif /* __GNUC__ */ ++ ++/* ++ * Define MD_SWAP if you provide swap{16,32}md functions/macros that are ++ * optimized for your architecture, These will be used for swap{16,32} ++ * unless the argument is a constant and we are using GCC, where we can ++ * take advantage of the CSE phase much better by using the generic version. ++ */ ++#ifdef MD_SWAP ++#if __GNUC__ ++ ++#define swap16(x) __extension__({ \ ++ unsigned short __swap16_x = (x); \ ++ \ ++ __builtin_constant_p(x) ? __swap16gen(__swap16_x) : \ ++ __swap16md(__swap16_x); \ ++}) ++ ++#define swap32(x) __extension__({ \ ++ unsigned int __swap32_x = (x); \ ++ \ ++ __builtin_constant_p(x) ? __swap32gen(__swap32_x) : \ ++ __swap32md(__swap32_x); \ ++}) ++ ++#endif /* __GNUC__ */ ++ ++#else /* MD_SWAP */ ++#define swap16 __swap16gen ++#define swap32 __swap32gen ++#endif /* MD_SWAP */ ++ ++#define swap16_multi(v, n) do { \ ++ size_t __swap16_multi_n = (n); \ ++ unsigned short *__swap16_multi_v = (v); \ ++ \ ++ while (__swap16_multi_n) { \ ++ *__swap16_multi_v = swap16(*__swap16_multi_v); \ ++ __swap16_multi_v++; \ ++ __swap16_multi_n--; \ ++ } \ ++} while (0) ++ ++#if BYTE_ORDER == LITTLE_ENDIAN ++ ++#define letohf(x) (x) ++ ++/* Can be overridden by machine/endian.h before inclusion of this file. */ ++#ifndef _QUAD_HIGHWORD ++#define _QUAD_HIGHWORD 1 ++#endif ++#ifndef _QUAD_LOWWORD ++#define _QUAD_LOWWORD 0 ++#endif ++ ++#define htobe16 swap16 ++#define htobe32 swap32 ++#define betoh16 swap16 ++#define betoh32 swap32 ++ ++#define htole16(x) (x) ++#define htole32(x) (x) ++#define letoh16(x) (x) ++#define letoh32(x) (x) ++ ++#endif /* BYTE_ORDER */ ++ ++#if BYTE_ORDER == BIG_ENDIAN ++ ++inline float letohf(float in) { ++ float retVal; ++ char* p = (char*)&retVal; ++ char* i = (char*)∈ ++ p[0] = i[3]; ++ p[1] = i[2]; ++ p[2] = i[1]; ++ p[3] = i[0]; ++ ++ return retVal; ++} ++ ++/* Can be overridden by machine/endian.h before inclusion of this file. */ ++#ifndef _QUAD_HIGHWORD ++#define _QUAD_HIGHWORD 0 ++#endif ++#ifndef _QUAD_LOWWORD ++#define _QUAD_LOWWORD 1 ++#endif ++ ++#define htole16 swap16 ++#define htole32 swap32 ++#define letoh16 swap16 ++#define letoh32 swap32 ++ ++#define htobe16(x) (x) ++#define htobe32(x) (x) ++#define betoh16(x) (x) ++#define betoh32(x) (x) ++ ++#endif /* BYTE_ORDER */ ++ ++#define htons htobe16 ++#define htonl htobe32 ++#define ntohs betoh16 ++#define ntohl betoh32 ++ ++#define NTOHL(x) (x) = ntohl((unsigned int)(x)) ++#define NTOHS(x) (x) = ntohs((unsigned short)(x)) ++#define HTONL(x) (x) = htonl((unsigned int)(x)) ++#define HTONS(x) (x) = htons((unsigned short)(x)) ++ ++#endif /* _SYS_ENDIAN_H_ */ ++ +diff -Naur sdb-1.0.2.orig/src/md2.cpp sdb-1.0.2/src/md2.cpp +--- sdb-1.0.2.orig/src/md2.cpp 2005-06-11 13:54:13.616884720 +0200 ++++ sdb-1.0.2/src/md2.cpp 2005-06-11 14:28:34.726548424 +0200 +@@ -27,6 +27,7 @@ + */ + + #include "sdb.h" ++#include "byteswap.h" + + void ModelObject::draw() + { +@@ -145,6 +146,23 @@ + errorMessage(8, "FLAGRANT SYSTEM ERROR", "Unable to load model %s", strFileName); + + fread(&m_Header, 1, sizeof(tMd2Header), m_FilePointer); ++ m_Header.magic = letoh32(m_Header.magic); ++ m_Header.version = letoh32(m_Header.version); ++ m_Header.skinWidth = letoh32(m_Header.skinWidth); ++ m_Header.skinHeight = letoh32(m_Header.skinHeight); ++ m_Header.frameSize = letoh32(m_Header.frameSize); ++ m_Header.numSkins = letoh32(m_Header.numSkins); ++ m_Header.numVertices = letoh32(m_Header.numVertices); ++ m_Header.numTexCoords = letoh32(m_Header.numTexCoords); ++ m_Header.numTriangles = letoh32(m_Header.numTriangles); ++ m_Header.numGlCommands = letoh32(m_Header.numGlCommands); ++ m_Header.numFrames = letoh32(m_Header.numFrames); ++ m_Header.offsetSkins = letoh32(m_Header.offsetSkins); ++ m_Header.offsetTexCoords = letoh32(m_Header.offsetTexCoords); ++ m_Header.offsetTriangles = letoh32(m_Header.offsetTriangles); ++ m_Header.offsetFrames = letoh32(m_Header.offsetFrames); ++ m_Header.offsetGlCommands = letoh32(m_Header.offsetGlCommands); ++ m_Header.offsetEnd = letoh32(m_Header.offsetEnd); + + if(m_Header.version != 8) + errorMessage(8, "FLAGRANT SYSTEM ERROR", "Invalid file format (version not 8) %s", strFileName); +@@ -197,12 +215,22 @@ + + // Read in all the texture coordinates in one fell swoop + fread(m_pTexCoords, sizeof(tMd2TexCoord), m_Header.numTexCoords, m_FilePointer); ++ for (int i=0; i < m_Header.numTexCoords; ++i) { ++ m_pTexCoords[i].u = letoh16(m_pTexCoords[i].u); ++ m_pTexCoords[i].v = letoh16(m_pTexCoords[i].v); ++ } + + // Move the file pointer to the triangles/face data offset + fseek(m_FilePointer, m_Header.offsetTriangles, SEEK_SET); + + // Read in the face data for each triangle (vertex and texCoord indices) + fread(m_pTriangles, sizeof(tMd2Face), m_Header.numTriangles, m_FilePointer); ++ for (int i=0; i < m_Header.numTriangles; ++i) { ++ for (int j=0; j < 3; ++j) { ++ m_pTriangles[i].vertexIndices[j] = letoh16(m_pTriangles[i].vertexIndices[j]); ++ m_pTriangles[i].textureIndices[j] = letoh16(m_pTriangles[i].textureIndices[j]); ++ } ++ } + + // Move the file pointer to the vertices (frames) + fseek(m_FilePointer, m_Header.offsetFrames, SEEK_SET); +@@ -213,6 +241,10 @@ + + // Read in the first frame of animation + fread(pFrame, 1, m_Header.frameSize, m_FilePointer); ++ for (int j=0; j < 3; ++j) { ++ pFrame->scale[j] = letohf(pFrame->scale[j]); ++ pFrame->translate[j] = letohf(pFrame->translate[j]); ++ } + + m_pFrames[i].pVertices = new tMd2Triangle [m_Header.numVertices]; + +diff -Naur sdb-1.0.2.orig/src/sdb.h sdb-1.0.2/src/sdb.h +--- sdb-1.0.2.orig/src/sdb.h 2005-06-11 13:54:13.610885632 +0200 ++++ sdb-1.0.2/src/sdb.h 2005-06-11 14:26:02.116748640 +0200 +@@ -57,11 +57,7 @@ + #include + #endif + +-#if SDL_BYTEORDER == SDL_BIG_ENDIAN +-#define MD2_SUFFIX ".md2b" +-#else + #define MD2_SUFFIX ".md2" +-#endif + + using namespace std; + diff --git a/games-arcade/sdb/files/sdb-1.0.2-gcc43.patch b/games-arcade/sdb/files/sdb-1.0.2-gcc43.patch new file mode 100644 index 000000000000..db32209339ad --- /dev/null +++ b/games-arcade/sdb/files/sdb-1.0.2-gcc43.patch @@ -0,0 +1,10 @@ +--- src/sdb.h ++++ src/sdb.h +@@ -35,6 +35,7 @@ + #include + #include + #include ++#include + + #ifndef __APPLE__ + #include diff --git a/games-arcade/sdb/files/sdb-1.0.2-ldflags.patch b/games-arcade/sdb/files/sdb-1.0.2-ldflags.patch new file mode 100644 index 000000000000..6b071e2daf54 --- /dev/null +++ b/games-arcade/sdb/files/sdb-1.0.2-ldflags.patch @@ -0,0 +1,11 @@ +--- src/Makefile.old 2010-09-21 10:30:41.000000000 +0200 ++++ src/Makefile 2010-09-21 10:30:58.000000000 +0200 +@@ -40,7 +40,7 @@ + rm -f $(OBJ) $(BIN) + + $(BIN): $(OBJ) +- $(CPP) $(LINKOBJ) -o $(BIN) $(LIBS) ++ $(CPP) $(LDFLAGS) $(LINKOBJ) -o $(BIN) $(LIBS) + + main.o: main.cpp + $(CPP) -c main.cpp -o main.o $(CXXFLAGS) diff --git a/games-arcade/sdb/metadata.xml b/games-arcade/sdb/metadata.xml new file mode 100644 index 000000000000..78274e0fa550 --- /dev/null +++ b/games-arcade/sdb/metadata.xml @@ -0,0 +1,8 @@ + + + + + games@gentoo.org + Gentoo Games Project + + diff --git a/games-arcade/sdb/sdb-1.0.2.ebuild b/games-arcade/sdb/sdb-1.0.2.ebuild new file mode 100644 index 000000000000..697c33a4ae70 --- /dev/null +++ b/games-arcade/sdb/sdb-1.0.2.ebuild @@ -0,0 +1,49 @@ +# Copyright 1999-2015 Gentoo Foundation +# Distributed under the terms of the GNU General Public License v2 + +EAPI=5 +inherit eutils games + +DESCRIPTION="a 2D top-down action game; escape a facility full of walking death machines" +HOMEPAGE="http://sdb.gamecreation.org/" +SRC_URI="http://gcsociety.sp.cs.cmu.edu/~frenzy/${P}.tar.gz" + +LICENSE="GPL-2" +SLOT="0" +KEYWORDS="amd64 x86" +IUSE="" + +DEPEND="virtual/opengl + media-libs/libsdl + media-libs/sdl-image[png] + media-libs/sdl-mixer" +RDEPEND="${DEPEND}" + +src_prepare() { + sed -i \ + -e "s:models/:${GAMES_DATADIR}/${PN}/models/:" \ + -e "s:snd/:${GAMES_DATADIR}/${PN}/snd/:" \ + -e "s:sprites/:${GAMES_DATADIR}/${PN}/sprites/:" \ + -e "s:levels/:${GAMES_DATADIR}/${PN}/levels/:" \ + src/sdb.h src/game.cpp || die "setting game paths" + epatch \ + "${FILESDIR}"/${P}-endian.patch \ + "${FILESDIR}"/${P}-gcc43.patch \ + "${FILESDIR}"/${P}-ldflags.patch +} + +src_compile() { + emake \ + -C src \ + CXXFLAGS="${CXXFLAGS} $(sdl-config --cflags)" +} + +src_install() { + dogamesbin src/sdb + insinto "${GAMES_DATADIR}"/${PN} + doins -r levels models snd sprites + newicon sprites/barrel.png ${PN}.png + make_desktop_entry sdb "Shotgun Debugger" + dodoc ChangeLog README + prepgamesdirs +} -- cgit v1.2.3